Files
Voile/TestGame/TestGame.cs

114 lines
3.2 KiB
C#

using Voile;
using Voile.Resources;
using Voile.Utils;
using Voile.Input;
using Voile.Systems.Particles;
using System.Numerics;
using System.Diagnostics.CodeAnalysis;
using System.Diagnostics;
public class TestGame : Game
{
public override string ResourceRoot => "Resources/";
public override void Initialize()
{
InitializeDefault();
_particleSystem = new ParticleSystem();
ResourceManager.AddResourceLoaderAssociation(new ParticleEmitterSettingsResourceLoader());
Input.AddInputMapping("reload", new InputAction[] { new KeyInputAction(KeyboardKey.R) });
_particleSimStopwatch = new Stopwatch();
}
protected override void LoadResources()
{
// if (!ResourceManager.TryLoad("my_sound", "sounds/test_sound.ogg", out Sound? _testSound))
// {
// }
if (!ResourceManager.TryLoad("fonts/Inter-Regular.ttf", out _font))
{
}
ResourceManager.TryLoad("icon.png", out _icon);
if (!ResourceManager.TryLoad("test_emitter.toml", out _emitterSettings))
{
throw new Exception("Failed to load emitter settings!");
}
}
protected override void Ready()
{
_emitterId = _particleSystem.CreateEmitter(Renderer.WindowSize / 2, _emitterSettings);
}
protected override void Run()
{
while (Renderer.ShouldRun)
{
if (Input.IsActionPressed("reload"))
{
ResourceManager.Reload();
_particleSystem!.RestartEmitter(_emitterId);
}
_particleSimStopwatch = Stopwatch.StartNew();
_particleSystem!.Update(Renderer.FrameTime);
_particleSimStopwatch.Stop();
Renderer.BeginFrame();
Renderer.ClearBackground(Color.Black);
foreach (var emitter in _particleSystem!.Emitters)
{
DrawEmitter(emitter);
}
Renderer.SetTransform(Renderer.WindowSize / 2, Vector2.Zero);
Renderer.DrawTexture(_icon, Color.White);
Renderer.ResetTransform();
Renderer.DrawText(_font, $"Particle Sim: {TimeSpan.FromTicks(_particleSimStopwatch.ElapsedTicks).TotalMilliseconds} ms", Color.White);
Renderer.EndFrame();
_particleSimStopwatch.Restart();
}
}
public override void Shutdown()
{
ShutdownDefault();
}
private void DrawEmitter(ParticleEmitter emitter)
{
Renderer.BeginBlended(Voile.Rendering.BlendMode.BlendAlpha);
for (int i = 0; i < emitter.Particles.Length; i++)
{
var particle = emitter.Particles[i];
var color = new Color(particle.ColorArgb);
Renderer.SetTransform(emitter.OriginPosition + particle.Position, Vector2.Zero);
Renderer.DrawCircle(16f * particle.Scale, color);
}
Renderer.EndBlended();
}
[NotNull] private ParticleSystem _particleSystem;
private Stopwatch _particleSimStopwatch;
private int _emitterId;
private ResourceRef<ParticleEmitterSettingsResource> _emitterSettings;
private ResourceRef<Font> _font;
private ResourceRef<Texture2d> _icon;
private Logger _logger = new(nameof(TestGame));
}