45 lines
1.2 KiB
C#
45 lines
1.2 KiB
C#
using DaggerFramework.Rendering;
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using System.Drawing;
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namespace DaggerFramework.SceneGraph
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{
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public class Text2d : Drawable2d
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{
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public string Text { get => _text; set => _text = value; }
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public int FontSize { get => _fontSize; set => _fontSize = value; }
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public Color FontColor { get => _fontColor; set => _fontColor = value; }
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public Font Font
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{
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get => _font; set
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{
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_isDirty = true;
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_font = value;
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}
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}
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public override void OnDraw(Renderer renderer)
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{
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if (_isDirty)
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{
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_fontHandle = renderer.LoadFont(_font);
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_isDirty = false;
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}
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if (_font == null)
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{
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renderer.DrawDebugText(_text, _fontSize, _fontColor);
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}
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else
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{
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renderer.DrawText(_fontHandle, _text, _fontSize, _fontColor);
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}
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}
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private string _text = string.Empty;
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private int _fontSize = 16;
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private Color _fontColor = Color.White;
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private Font _font;
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private int _fontHandle;
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private bool _isDirty;
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}
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} |