Files
Voile/DaggerFramework/Source/UI/Container.cs
2023-09-25 22:18:23 +02:00

63 lines
1.5 KiB
C#

using System.Numerics;
using DaggerFramework.Rendering;
namespace DaggerFramework.UI;
/// <summary>
/// A basic container for UI elements. All container's children will update their constraints based on container's sizing and positioning.
/// </summary>
public class Container : UIElement
{
/// <summary>
/// Updates the sizes of the container and rearranges its children.
/// </summary>
/// <param name="position"></param>
/// <param name="size"></param>
public void UpdateRect(Vector2 position, Vector2 size)
{
Rect.Position = position;
UpdateSize(size);
RearrangeChildren();
}
protected void RearrangeChildren()
{
int idx = 0;
foreach (var child in children)
{
if (child is Container container)
{
container.UpdateRect(Rect.Position, Rect.Size);
}
RearrangeChild(idx, child);
idx++;
}
}
protected virtual void RearrangeChild(int idx, UIElement child) { }
protected override void OnRender(Renderer renderer)
{
}
private void UpdateSize(Vector2 baseSize)
{
if (parent == null)
{
Rect.Size = baseSize;
return;
}
if (VerticalSizeFlags == SizeFlags.Fill)
{
Rect.Size = new Vector2(Rect.Size.X, baseSize.Y * ExpandRatio.Y);
}
if (HorizontalSizeFlags == SizeFlags.Fill)
{
Rect.Size = new Vector2(baseSize.X * ExpandRatio.X, Rect.Size.Y);
}
}
}