Files
Voile/Source/Scene.cs

82 lines
2.2 KiB
C#
Executable File

using System.Drawing;
using System.Numerics;
using DaggerFramework.Audio;
using DaggerFramework.Rendering;
namespace DaggerFramework
{
public class Scene : IMainLoop
{
public Renderer Renderer { get => _renderer; set => _renderer = value; }
public InputHandler Input { get => _input; set => _input = value; }
public AudioBackend Audio => _audioBackend;
public double DeltaTime => Renderer.GetFrameTime();
public Scene(Renderer renderer, InputHandler input, AudioBackend audioBackend)
{
_renderer = renderer;
_input = input;
_audioBackend = audioBackend;
_layers = new Dictionary<string, Layer>();
}
public Scene(Renderer renderer)
{
_renderer = renderer;
}
public void Init() => SetupRenderer();
public void Start()
{
foreach (var layer in _layers.Values)
{
layer.Input = _input;
layer.Start();
}
}
public void Update()
{
foreach (var layer in _layers)
{
layer.Value.Update(DeltaTime);
}
Draw();
}
public void AddLayer(string name, Layer layer)
{
layer.Scene = this;
_layers.Add(name, layer);
}
public bool ShouldStop() => Renderer.WindowShouldClose();
private void Draw()
{
Renderer.BeginFrame();
Renderer.ClearBackground(Color.Black);
foreach (var layer in _layers.Values)
{
layer.Draw(in _renderer);
}
Renderer.EndFrame();
Audio.Update();
}
private void SetupRenderer()
{
Renderer.CreateWindow("Game", new Vector2(1280, 720));
Renderer.Initialize(new RendererSettings { Msaa = Msaa.Msaa4x, UseVSync = true });
Renderer.SetTargetFps(60);
}
private Dictionary<string, Layer> _layers;
private Renderer _renderer;
private AudioBackend _audioBackend;
private InputHandler _input;
}
}