Files
Voile/DaggerFramework/Source/SceneGraph/Resources/SerializedScene.cs
2024-01-21 20:56:04 +01:00

24 lines
671 B
C#

using System.Text.Json.Serialization;
namespace DaggerFramework.SceneGraph
{
public class SerializedScene : Resource
{
public Dictionary<string, Layer> Layers { get; set; }
public SerializedScene(string path, byte[] buffer) : base(path, buffer)
{
}
}
[JsonSourceGenerationOptions(WriteIndented = true)]
[JsonSerializable(typeof(SerializedScene))]
[JsonSerializable(typeof(Dictionary<string, Layer>))]
[JsonSerializable(typeof(Entity2d))]
[JsonSerializable(typeof(Layer))]
[JsonSerializable(typeof(EntityLayer))]
internal partial class SerializedSceneContext : JsonSerializerContext
{
}
}