Files
Voile/DaggerFramework/Source/SceneGraph/EntityLayer.cs

111 lines
2.7 KiB
C#

using DaggerFramework.Rendering;
using DaggerFramework.Utils;
namespace DaggerFramework.SceneGraph
{
public class EntityLayer : Layer
{
public List<Entity> Entities { get => _entities; }
public Camera2d CurrentCamera { get; set; }
public EntityLayer(List<Entity> entities)
{
_entities = entities;
}
public EntityLayer()
{
_entities = new List<Entity>();
}
public void UpdateCurrentCamera()
{
if (_cameraEntities.Count == 1)
{
CurrentCamera = _cameraEntities[0];
return;
}
else
{
foreach (var camera in _cameraEntities)
{
if (camera.Current) CurrentCamera = camera;
}
}
}
public bool AddEntity(Entity entity)
{
entity.Id = Entities.Count;
entity.Layer = this;
if (entity is Camera2d camera2d)
{
_cameraEntities.Add(camera2d);
UpdateCurrentCamera();
}
Entities.Add(entity);
return true;
}
public void DestroyEntity(int at)
{
_entities.RemoveAt(at);
}
protected override void OnStart()
{
for (int i = 0; i < _entities.Count; i++)
{
var entity = _entities[i];
entity.Layer = this;
entity.Start();
}
}
protected override void OnUpdate(double dt)
{
foreach (var entity in _entities)
{
entity.Update(dt);
}
}
protected override void OnBeginDraw(Renderer renderer)
{
var hasCamera = CurrentCamera != null;
if (hasCamera)
{
renderer.BeginCamera2d(CurrentCamera.Offset, CurrentCamera.Position, 0f, CurrentCamera.Zoom);
}
}
protected override void OnEndDraw(Renderer renderer)
{
var hasCamera = CurrentCamera != null;
if (hasCamera)
{
renderer.EndCamera2d();
}
}
protected override void OnDraw(Renderer renderer)
{
// TODO: can be done more efficiently, needs rendering redesign.
foreach (var entity in _entities)
{
if (entity is IDrawable drawable)
{
drawable.Draw(renderer);
}
}
}
private List<Entity> _entities;
private List<Camera2d> _cameraEntities = new();
}
}