Files
Voile/DaggerFramework/Source/Rendering/RaylibRenderer.cs

272 lines
8.4 KiB
C#

using System.Numerics;
using System.Runtime.InteropServices;
using System.Text;
using Raylib_cs;
namespace DaggerFramework.Rendering
{
public class RaylibRenderer : Renderer
{
public override bool ShouldRun => !WindowShouldClose();
public override Vector2 WindowSize => new Vector2(Raylib.GetScreenWidth(), Raylib.GetScreenHeight());
public override Vector2 MonitorSize => new Vector2(GetMonitorWidth(GetCurrentMonitor()), GetMonitorHeight(GetCurrentMonitor()));
public override string WindowTitle
{
get => _windowTitle; set
{
SetWindowTitle(value);
}
}
public override int TargetFps { get => _targetFps; set => SetTargetFps(value); }
public override bool VSync { get => _vsync; set => SetWindowVSync(value); }
public override void CreateWindow(WindowSettings windowSettings)
{
Raylib.SetTraceLogLevel(TraceLogLevel.LOG_NONE);
_windowSize = windowSettings.Size;
ConfigFlags windowFlags = 0;
windowFlags |= windowSettings.Resizable ? ConfigFlags.FLAG_WINDOW_RESIZABLE : 0;
_windowTitle = windowSettings.Title;
if (_fullscreen)
{
var monitorSize = MonitorSize;
Raylib.InitWindow((int)monitorSize.X, (int)monitorSize.Y, windowSettings.Title);
}
else
{
Raylib.InitWindow((int)_windowSize.X, (int)_windowSize.Y, windowSettings.Title);
}
Raylib.SetWindowState(windowFlags);
}
protected override void SetWindowTitle(string title)
{
Raylib.SetWindowTitle(title);
}
protected override void SetWindowVSync(bool value)
{
_vsync = value;
// TODO: implement VSync toggle for Raylib.
}
protected override void SetTargetFps(int fps)
{
_targetFps = fps;
Raylib.SetTargetFPS(fps);
}
protected override bool WindowShouldClose()
{
return Raylib.WindowShouldClose();
}
public override void Shutdown()
{
Raylib.CloseWindow();
}
public override void BeginFrame()
{
Raylib.BeginDrawing();
}
public override void EndFrame()
{
Raylib.EndDrawing();
}
public override void BeginCamera2d(Vector2 offset, Vector2 target, float rotation, float zoom)
{
var camera = new Camera2D(offset, target, rotation, zoom);
Raylib.BeginMode2D(camera);
}
public override void EndCamera2d()
{
Raylib.EndMode2D();
}
public override void ClearBackground(Color color)
{
Raylib.ClearBackground(DaggerColorToRaylibColor(color));
}
protected override double GetFrameTime()
{
return (double)Raylib.GetFrameTime();
}
public override void DrawCircle(float radius, Color color)
{
Raylib.DrawCircle((int)_position.X, (int)_position.Y, radius, DaggerColorToRaylibColor(color));
}
public override void SetTransform(Vector2 position, Vector2 offset, float rotation = 0)
{
_position = position;
_offset = offset;
_rotation = rotation;
}
public override int LoadTexture(Texture2d texture)
{
Image image = new Image();
unsafe
{
fixed (void* dataPtr = texture.Buffer)
{
image.data = dataPtr;
}
}
image.width = texture.Width;
image.height = texture.Height;
image.mipmaps = 1;
image.format = PixelFormat.PIXELFORMAT_UNCOMPRESSED_R8G8B8A8;
Texture2D rayTexture;
rayTexture = Raylib.LoadTextureFromImage(image);
_texturePool.Add(rayTexture);
return _texturePool.Count - 1;
}
public override void DrawTexture(int id, Color tint)
{
Raylib.DrawTextureV(_texturePool[id], _position, DaggerColorToRaylibColor(tint));
}
public override void DrawRectangle(Vector2 size, Color color)
{
// Raylib.DrawRectangleV(_position, size, SystemColorToRaylibColor(color));
Raylib.DrawRectanglePro(new Rectangle()
{
x = _position.X,
y = _position.Y,
width = size.X,
height = size.Y
}, _offset, _rotation, DaggerColorToRaylibColor(color));
}
public override void DrawDebugText(string text, int fontSize, Color color)
{
Raylib.DrawText(text, (int)_position.X, (int)_position.Y, fontSize, DaggerColorToRaylibColor(color));
}
public override void DrawSdfText(string text, int fontSize, Color color)
{
throw new NotImplementedException();
}
public override void Initialize(RendererSettings settings)
{
_targetFps = settings.TargetFps;
ConfigFlags flags = 0;
// MSAA
flags |= settings.Msaa == Msaa.Msaa4x ? ConfigFlags.FLAG_MSAA_4X_HINT : 0;
// VSync
flags |= settings.UseVSync ? ConfigFlags.FLAG_VSYNC_HINT : 0;
// Fullscreen
flags |= settings.Fullscreen ? ConfigFlags.FLAG_WINDOW_MAXIMIZED : 0;
flags |= settings.Fullscreen ? ConfigFlags.FLAG_WINDOW_UNDECORATED : 0;
_fullscreen = settings.Fullscreen;
Raylib.SetConfigFlags(flags);
}
// TODO
public override void SetTransform(Matrix4x4 transform) { }
public override void CreateAndInitialize(WindowSettings windowSettings, RendererSettings renderSettings)
{
Initialize(renderSettings);
CreateWindow(windowSettings);
}
private Raylib_cs.Color DaggerColorToRaylibColor(Color color)
{
return new Raylib_cs.Color { r = (byte)Math.Round(color.R * 255f), g = (byte)Math.Round(color.G * 255f), b = (byte)Math.Round(color.B * 255f), a = (byte)Math.Round(color.A * 255f) };
}
public override void DrawText(Font font, string text, Color color)
{
if (font.FontHandle == -1)
{
LoadFont(font);
}
var rayFont = _fontPool[font.FontHandle];
Raylib.DrawTextPro(rayFont, text, _position, Vector2.Zero, _rotation, font.Size, 0.0f, DaggerColorToRaylibColor(color));
}
protected override int GetMonitorWidth(int monitorId)
{
return Raylib.GetMonitorWidth(monitorId);
}
protected override int GetMonitorHeight(int monitorId)
{
return Raylib.GetMonitorHeight(monitorId);
}
protected override int GetCurrentMonitor()
{
return Raylib.GetCurrentMonitor();
}
private unsafe void LoadFont(Font font)
{
Raylib_cs.Font fontRay;
ReadOnlySpan<char> ext = ".ttf"; // TODO: don't use a hardcoded extension.
Span<byte> extBytes = new byte[Encoding.Default.GetByteCount(ext) + 1];
Encoding.Default.GetBytes(ext, extBytes);
int fontChars = 2048; // TODO: control this dynamically to not load the entire font.
unsafe
{
fixed (byte* extP = extBytes)
{
fixed (byte* bufferP = font.Buffer)
{
fontRay = Raylib.LoadFontFromMemory((sbyte*)extP, bufferP, (int)font.BufferSize, font.Size, null, fontChars);
}
}
}
Raylib.GenTextureMipmaps(ref fontRay.texture);
Raylib.SetTextureFilter(fontRay.texture, TextureFilter.TEXTURE_FILTER_BILINEAR);
_fontPool.Add(fontRay);
font.FontHandle = _fontPool.Count - 1;
}
private List<Texture2D> _texturePool = new();
private List<Raylib_cs.Font> _fontPool = new();
private Vector2 _position, _offset;
private float _rotation;
private Vector2 _windowSize;
private bool _vsync;
private string _windowTitle = string.Empty;
private int _targetFps;
private bool _fullscreen;
}
}