105 lines
2.6 KiB
C#
105 lines
2.6 KiB
C#
using System.Drawing;
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using System.Numerics;
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namespace DaggerFramework.Rendering
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{
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public class GlRenderer : Renderer
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{
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public override Vector2 WindowSize => throw new NotImplementedException();
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public override void BeginFrame()
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{
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throw new NotImplementedException();
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}
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public override void ClearBackground(Color color)
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{
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throw new NotImplementedException();
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}
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public override void CreateWindow(string title, Vector2 size)
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{
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throw new NotImplementedException();
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}
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public override void CloseWindow()
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{
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throw new NotImplementedException();
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}
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public override void DrawCircle(float radius, Color color)
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{
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throw new NotImplementedException();
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}
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public override void DrawDebugText(Vector2 position, string text, int fontSize, Color color)
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{
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throw new NotImplementedException();
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}
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public override void DrawRectangle(Vector2 size, Color color)
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{
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throw new NotImplementedException();
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}
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public override void DrawTexture(int id, Color tint)
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{
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throw new NotImplementedException();
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}
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public override void EndFrame()
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{
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throw new NotImplementedException();
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}
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public override double GetFrameTime()
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{
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throw new NotImplementedException();
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}
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public override void Initialize(RendererSettings settings)
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{
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throw new NotImplementedException();
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}
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public override int LoadTexture(Texture2d texture)
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{
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throw new NotImplementedException();
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}
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public override int LoadTexture(string path)
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{
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throw new NotImplementedException();
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}
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public override void SetTargetFps(int fps)
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{
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throw new NotImplementedException();
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}
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public override void SetTransform(Vector2 position, float rotation = 0)
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{
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throw new NotImplementedException();
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}
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public override void SetTransform(Matrix4x4 transform)
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{
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throw new NotImplementedException();
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}
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public override void SetWindowTitle(string title)
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{
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throw new NotImplementedException();
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}
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public override void SetWindowVSync(bool value)
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{
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throw new NotImplementedException();
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}
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public override bool WindowShouldClose()
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{
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throw new NotImplementedException();
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}
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}
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} |