296 lines
8.9 KiB
C#
296 lines
8.9 KiB
C#
using System.Numerics;
|
|
using System.Text;
|
|
using Raylib_cs;
|
|
|
|
namespace Voile.Rendering
|
|
{
|
|
public class RaylibRenderSystem : RenderSystem
|
|
{
|
|
public override bool ShouldRun => !WindowShouldClose();
|
|
public override Vector2 WindowSize
|
|
{
|
|
get
|
|
{
|
|
return new Vector2(Raylib.GetScreenWidth(), Raylib.GetScreenHeight());
|
|
}
|
|
set
|
|
{
|
|
Raylib.SetWindowSize((int)value.X, (int)value.Y);
|
|
}
|
|
}
|
|
public override Vector2 MonitorSize => new Vector2(GetMonitorWidth(GetCurrentMonitor()), GetMonitorHeight(GetCurrentMonitor()));
|
|
|
|
public override string WindowTitle
|
|
{
|
|
get => _windowTitle; set
|
|
{
|
|
SetWindowTitle(value);
|
|
}
|
|
}
|
|
|
|
public override int TargetFps { get => _targetFps; set => SetTargetFps(value); }
|
|
public override bool VSync { get => _vsync; set => SetWindowVSync(value); }
|
|
public override bool Fullscreen { get => _fullscreen; set => SetFullscreen(value); }
|
|
|
|
public override void Initialize(RendererSettings settings)
|
|
{
|
|
_targetFps = settings.TargetFps;
|
|
|
|
ConfigFlags flags = 0;
|
|
|
|
// MSAA
|
|
flags |= settings.Msaa == Msaa.Msaa4x ? ConfigFlags.FLAG_MSAA_4X_HINT : 0;
|
|
|
|
// VSync
|
|
flags |= settings.UseVSync ? ConfigFlags.FLAG_VSYNC_HINT : 0;
|
|
|
|
_fullscreen = settings.Fullscreen;
|
|
|
|
_defaultFlags = flags;
|
|
|
|
Raylib.SetConfigFlags(flags);
|
|
}
|
|
|
|
public override void CreateAndInitializeWithWindow(RendererSettings settings)
|
|
{
|
|
Initialize(settings);
|
|
CreateWindow(settings.WindowSettings);
|
|
}
|
|
|
|
public override void CreateWindow(WindowSettings windowSettings)
|
|
{
|
|
Raylib.SetTraceLogLevel(TraceLogLevel.LOG_NONE);
|
|
|
|
_defaultWindowSettings = windowSettings;
|
|
|
|
_windowSize = windowSettings.Size;
|
|
ConfigFlags windowFlags = 0;
|
|
windowFlags |= windowSettings.Resizable ? ConfigFlags.FLAG_WINDOW_RESIZABLE : 0;
|
|
|
|
_windowTitle = windowSettings.Title;
|
|
|
|
if (_fullscreen)
|
|
{
|
|
var monitorSize = MonitorSize;
|
|
Raylib.InitWindow((int)monitorSize.X, (int)monitorSize.Y, windowSettings.Title);
|
|
Fullscreen = true;
|
|
}
|
|
else
|
|
{
|
|
Raylib.InitWindow((int)_windowSize.X, (int)_windowSize.Y, windowSettings.Title);
|
|
}
|
|
|
|
// Raylib.SetWindowState(windowFlags);
|
|
}
|
|
|
|
protected override void SetWindowTitle(string title)
|
|
{
|
|
Raylib.SetWindowTitle(title);
|
|
}
|
|
|
|
protected override void SetWindowVSync(bool value)
|
|
{
|
|
_vsync = value;
|
|
|
|
// TODO: implement VSync toggle for Raylib.
|
|
}
|
|
|
|
protected override void SetTargetFps(int fps)
|
|
{
|
|
_targetFps = fps;
|
|
Raylib.SetTargetFPS(fps);
|
|
}
|
|
|
|
protected override bool WindowShouldClose()
|
|
{
|
|
return Raylib.WindowShouldClose();
|
|
}
|
|
|
|
protected override void Shutdown()
|
|
{
|
|
Raylib.CloseWindow();
|
|
}
|
|
|
|
public override void BeginFrame()
|
|
{
|
|
Raylib.BeginDrawing();
|
|
}
|
|
|
|
public override void EndFrame()
|
|
{
|
|
Raylib.EndDrawing();
|
|
}
|
|
|
|
public override void BeginCamera2d(Vector2 offset, Vector2 target, float rotation, float zoom)
|
|
{
|
|
var camera = new Camera2D(offset, target, rotation, zoom);
|
|
Raylib.BeginMode2D(camera);
|
|
}
|
|
|
|
public override void EndCamera2d()
|
|
{
|
|
Raylib.EndMode2D();
|
|
}
|
|
|
|
public override void ClearBackground(Color color)
|
|
{
|
|
Raylib.ClearBackground(VoileColorToRaylibColor(color));
|
|
}
|
|
|
|
protected override double GetFrameTime()
|
|
{
|
|
return (double)Raylib.GetFrameTime();
|
|
}
|
|
|
|
public override void DrawCircle(float radius, Color color)
|
|
{
|
|
Raylib.DrawCircle((int)transformPosition.X, (int)transformPosition.Y, radius, VoileColorToRaylibColor(color));
|
|
}
|
|
|
|
public override void DrawTexture(Texture2d texture, Color tint)
|
|
{
|
|
if (texture.Handle == -1)
|
|
{
|
|
LoadTexture(texture);
|
|
}
|
|
|
|
Raylib.DrawTextureV(_texturePool[texture.Handle], transformPosition, VoileColorToRaylibColor(tint));
|
|
}
|
|
|
|
public override void DrawRectangle(Vector2 size, Color color)
|
|
{
|
|
Raylib.DrawRectanglePro(new Rectangle()
|
|
{
|
|
x = transformPosition.X,
|
|
y = transformPosition.Y,
|
|
width = size.X,
|
|
height = size.Y
|
|
}, transformOffset, transformRotation, VoileColorToRaylibColor(color));
|
|
}
|
|
|
|
public override void DrawDebugText(string text, int fontSize, Color color)
|
|
{
|
|
Raylib.DrawText(text, (int)transformPosition.X, (int)transformPosition.Y, fontSize, VoileColorToRaylibColor(color));
|
|
}
|
|
|
|
public override void DrawSdfText(string text, int fontSize, Color color)
|
|
{
|
|
throw new NotImplementedException();
|
|
}
|
|
|
|
private void SetFullscreen(bool fullscreen)
|
|
{
|
|
// var flags = _defaultFlags;
|
|
// if (fullscreen && !Raylib.IsWindowFullscreen())
|
|
// {
|
|
// WindowSize = MonitorSize;
|
|
// Raylib.ToggleFullscreen();
|
|
// }
|
|
// else if (Raylib.IsWindowFullscreen())
|
|
// {
|
|
// // Raylib.ToggleFullscreen();
|
|
// WindowSize = _windowSize;
|
|
// }
|
|
|
|
_fullscreen = fullscreen;
|
|
}
|
|
|
|
// TODO
|
|
public override void SetTransform(Matrix4x4 transform) { }
|
|
|
|
private Raylib_cs.Color VoileColorToRaylibColor(Color color)
|
|
{
|
|
return new Raylib_cs.Color { r = (byte)Math.Round(color.R * 255f), g = (byte)Math.Round(color.G * 255f), b = (byte)Math.Round(color.B * 255f), a = (byte)Math.Round(color.A * 255f) };
|
|
}
|
|
|
|
public override void DrawText(Font font, string text, Color color)
|
|
{
|
|
if (font.Handle == -1)
|
|
{
|
|
LoadFont(font);
|
|
}
|
|
|
|
var rayFont = _fontPool[font.Handle];
|
|
Raylib.DrawTextPro(rayFont, text, transformPosition, transformOffset, transformRotation, font.Size, 0.0f, VoileColorToRaylibColor(color));
|
|
}
|
|
|
|
protected override int GetMonitorWidth(int monitorId)
|
|
{
|
|
return Raylib.GetMonitorWidth(monitorId);
|
|
}
|
|
|
|
protected override int GetMonitorHeight(int monitorId)
|
|
{
|
|
return Raylib.GetMonitorHeight(monitorId);
|
|
}
|
|
|
|
protected override int GetCurrentMonitor()
|
|
{
|
|
return Raylib.GetCurrentMonitor();
|
|
}
|
|
|
|
private unsafe void LoadFont(Font font)
|
|
{
|
|
Raylib_cs.Font fontRay;
|
|
|
|
ReadOnlySpan<char> ext = ".ttf"; // TODO: don't use a hardcoded extension.
|
|
Span<byte> extBytes = new byte[Encoding.Default.GetByteCount(ext) + 1];
|
|
Encoding.Default.GetBytes(ext, extBytes);
|
|
int fontChars = 2048; // TODO: control this dynamically to not load the entire font.
|
|
|
|
unsafe
|
|
{
|
|
fixed (byte* extP = extBytes)
|
|
{
|
|
fixed (byte* bufferP = font.Buffer)
|
|
{
|
|
fontRay = Raylib.LoadFontFromMemory((sbyte*)extP, bufferP, (int)font.BufferSize, font.Size, null, fontChars);
|
|
}
|
|
}
|
|
}
|
|
|
|
Raylib.GenTextureMipmaps(ref fontRay.texture);
|
|
Raylib.SetTextureFilter(fontRay.texture, TextureFilter.TEXTURE_FILTER_BILINEAR);
|
|
|
|
_fontPool.Add(fontRay);
|
|
|
|
font.Handle = _fontPool.Count - 1;
|
|
}
|
|
|
|
private void LoadTexture(Texture2d texture)
|
|
{
|
|
Image image = new();
|
|
|
|
unsafe
|
|
{
|
|
fixed (void* dataPtr = texture.Buffer)
|
|
{
|
|
image.data = dataPtr;
|
|
}
|
|
}
|
|
|
|
image.width = texture.Width;
|
|
image.height = texture.Height;
|
|
image.mipmaps = texture.Mipmaps;
|
|
image.format = (PixelFormat)texture.Format;
|
|
|
|
Texture2D rayTexture;
|
|
|
|
rayTexture = Raylib.LoadTextureFromImage(image);
|
|
|
|
_texturePool.Add(rayTexture);
|
|
|
|
texture.Handle = _texturePool.Count - 1;
|
|
}
|
|
|
|
private List<Texture2D> _texturePool = new();
|
|
private List<Raylib_cs.Font> _fontPool = new();
|
|
private Vector2 _windowSize;
|
|
private bool _vsync;
|
|
private string _windowTitle = string.Empty;
|
|
private int _targetFps;
|
|
private bool _fullscreen;
|
|
private WindowSettings _defaultWindowSettings;
|
|
private ConfigFlags _defaultFlags;
|
|
}
|
|
} |