35 lines
809 B
C#
35 lines
809 B
C#
using DaggerFramework;
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using DaggerFramework.Audio;
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using DaggerFramework.Rendering;
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public class TestGame : Game
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{
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public override void Shutdown() => scene.Renderer.CloseWindow();
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protected override void OnStart()
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{
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_renderer = new GlRenderer();
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_inputHandler = new RaylibInputHandler();
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scene = new Scene(_renderer, _inputHandler, new DummyAudioBackend());
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var mainGameLayer = new EntityLayer();
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scene.AddLayer("World", mainGameLayer);
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scene.Init();
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scene.Start();
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MainLoop();
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}
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protected override void LoadResources()
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{
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}
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protected override void MainLoop()
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{
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while (!scene.ShouldStop()) scene.Update();
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}
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private GlRenderer _renderer;
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private RaylibInputHandler _inputHandler;
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} |