Initial commit, layout mockup

This commit is contained in:
2025-02-15 22:57:49 +01:00
commit 21b101e2bb
70 changed files with 7646 additions and 0 deletions

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@tool
extends Control
enum { MARGIN_LEFT, MARGIN_RIGHT, MARGIN_TOP, MARGIN_BOTTOM, MARGIN_CENTER }
const DRAW_NOTHING := -1
const DRAW_CENTERED := -2
const MARGIN_NONE := -1
var _draw_margin := DRAW_NOTHING
var _should_split := false
func _notification(what: int) -> void:
if what == NOTIFICATION_MOUSE_EXIT:
_draw_margin = DRAW_NOTHING
queue_redraw()
elif what == NOTIFICATION_MOUSE_ENTER and not _should_split:
_draw_margin = DRAW_CENTERED
queue_redraw()
func _gui_input(event: InputEvent) -> void:
if _should_split and event is InputEventMouseMotion:
_draw_margin = _find_hover_margin(event.position)
queue_redraw()
func _draw() -> void:
var rect: Rect2
if _draw_margin == DRAW_NOTHING:
return
elif _draw_margin == DRAW_CENTERED:
rect = Rect2(Vector2.ZERO, size)
elif _draw_margin == MARGIN_LEFT:
rect = Rect2(0, 0, size.x * 0.5, size.y)
elif _draw_margin == MARGIN_TOP:
rect = Rect2(0, 0, size.x, size.y * 0.5)
elif _draw_margin == MARGIN_RIGHT:
var half_width = size.x * 0.5
rect = Rect2(half_width, 0, half_width, size.y)
elif _draw_margin == MARGIN_BOTTOM:
var half_height = size.y * 0.5
rect = Rect2(0, half_height, size.x, half_height)
var stylebox := get_theme_stylebox("panel", "TooltipPanel")
draw_style_box(stylebox, rect)
func set_enabled(enabled: bool, should_split: bool = true) -> void:
visible = enabled
_should_split = should_split
if enabled:
_draw_margin = DRAW_NOTHING
queue_redraw()
func get_hover_margin() -> int:
return _draw_margin
func _find_hover_margin(point: Vector2) -> int:
var half_size := size * 0.5
var left := point.distance_squared_to(Vector2(0, half_size.y))
var lesser := left
var lesser_margin := MARGIN_LEFT
var top := point.distance_squared_to(Vector2(half_size.x, 0))
if lesser > top:
lesser = top
lesser_margin = MARGIN_TOP
var right := point.distance_squared_to(Vector2(size.x, half_size.y))
if lesser > right:
lesser = right
lesser_margin = MARGIN_RIGHT
var bottom := point.distance_squared_to(Vector2(half_size.x, size.y))
if lesser > bottom:
#lesser = bottom # unused result
lesser_margin = MARGIN_BOTTOM
return lesser_margin