Initial commit, layout mockup
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41
project.godot
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41
project.godot
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; Engine configuration file.
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; It's best edited using the editor UI and not directly,
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; since the parameters that go here are not all obvious.
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;
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; Format:
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; [section] ; section goes between []
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; param=value ; assign values to parameters
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config_version=5
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[application]
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config/name="AudioEditor"
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run/main_scene="res://Views/MainView.tscn"
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config/features=PackedStringArray("4.3", "C#", "GL Compatibility")
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run/low_processor_mode=true
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boot_splash/show_image=false
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config/icon="res://icon.svg"
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[display]
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window/size/viewport_width=1920
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window/size/viewport_height=1080
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window/stretch/aspect="expand"
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[dotnet]
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project/assembly_name="AudioEditor"
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[editor]
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naming/scene_name_casing=1
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[editor_plugins]
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enabled=PackedStringArray("res://addons/dockable_container/plugin.cfg")
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[rendering]
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renderer/rendering_method="gl_compatibility"
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renderer/rendering_method.mobile="gl_compatibility"
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