Finalize audio clip movement, fix being able to drag audio clips out of bounds.
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@@ -15,6 +15,9 @@ var timeline: Timeline
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var dragging: bool
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var selected: bool
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var accumulated_movement := 0.0
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var was_snapping := false
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func _ready():
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timeline = get_parent()
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%ClipName.text = clip_name
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@@ -50,10 +53,7 @@ func _input(event):
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if selected and dragging:
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if event is InputEventMouseMotion:
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var movement = event.relative / timeline.get_pixels_per_unit() * timeline.time_interval
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var mouse_position_timeline = (timeline.get_local_mouse_position().x / timeline.get_pixels_per_unit()) * timeline.time_interval
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var mouse_position_snapped = snapped(mouse_position_timeline, timeline.time_interval)
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var movement_time = event.relative.x / timeline.get_pixels_per_unit() * timeline.time_interval
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var track = timeline.get_track_idx_by_y(event.position.y)
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@@ -61,12 +61,28 @@ func _input(event):
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track_idx = track
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if event.is_command_or_control_pressed():
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var clip_length = end_time - start_time
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start_time = mouse_position_snapped
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end_time = start_time + clip_length
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if not was_snapping:
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var clip_length = end_time - start_time
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start_time = snapped(start_time, timeline.time_interval)
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end_time = start_time + clip_length
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accumulated_movement = 0
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was_snapping = true
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accumulated_movement += movement_time
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var snapped_movement = snapped(accumulated_movement, timeline.time_interval)
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if snapped_movement != 0:
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if start_time + snapped_movement < 0:
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return
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start_time += snapped_movement
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end_time += snapped_movement
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accumulated_movement -= snapped_movement
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else:
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start_time += movement.x
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end_time += movement.x
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if start_time + movement_time < 0:
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return
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start_time += movement_time
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end_time += movement_time
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was_snapping = false
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timeline.queue_sort()
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pass
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@@ -35,6 +35,11 @@ func format_time_ms_minutes(ms: float) -> String:
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var milliseconds = fmod(ms, 1000.0)
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return "%02d:%02d.%03d" % [minutes, seconds, milliseconds]
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func _ready():
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await get_tree().process_frame
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queue_redraw()
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pass
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func get_track_idx_by_y(y: float):
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var idx = 0
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@@ -133,14 +138,13 @@ func _gui_input(event):
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time_offset = max(0.0, time_offset)
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func local_x_to_timeline(x: float) -> float:
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return (x / get_pixels_per_unit()) * time_interval + time_offset
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return (x + time_offset) / get_pixels_per_unit() * time_interval
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func clip_dropped(at_position: Vector2, clip_name: String, clip_start_time: float, clip_end_time: float):
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var local_position = at_position - global_position
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var timeline_position = local_x_to_timeline(local_position.x)
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print(timeline_position)
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print(time_offset)
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var track_idx = get_track_idx_by_y(at_position.y)
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add_audio_clip(clip_name, track_idx, timeline_position + clip_start_time, timeline_position + clip_end_time)
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pass
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