WIP: clip drag and drop
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@@ -17,6 +17,7 @@ var selected: bool
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func _ready():
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timeline = get_parent()
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%ClipName.text = clip_name
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func _input(event):
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var rect = get_global_rect()
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@@ -1,4 +1,3 @@
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@tool
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class_name Timeline
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extends Container
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@@ -19,6 +18,8 @@ extends Container
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@export var min_zoom: float = 0.1
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@export var audio_clip_scene: PackedScene
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func format_time_ms_hours(ms: float) -> String:
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var total_seconds = ms / 1000
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var hours = int(total_seconds / 3600)
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@@ -130,3 +131,27 @@ func _gui_input(event):
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zoom = max(min_zoom, zoom)
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time_offset = max(0.0, time_offset)
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func local_x_to_timeline(x: float) -> float:
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return (x / get_pixels_per_unit()) * time_interval + time_offset
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func clip_dropped(at_position: Vector2, clip_name: String, clip_start_time: float, clip_end_time: float):
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var local_position = at_position - global_position
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var timeline_position = local_x_to_timeline(local_position.x)
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print(timeline_position)
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print(time_offset)
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var track_idx = get_track_idx_by_y(at_position.y)
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add_audio_clip(clip_name, track_idx, timeline_position + clip_start_time, timeline_position + clip_end_time)
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pass
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func add_audio_clip(clip_name: String, track_idx: int, clip_start_time: float, clip_end_time: float):
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var audio_clip = audio_clip_scene.instantiate() as AudioClip
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audio_clip.clip_name = clip_name
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audio_clip.track_idx = track_idx
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audio_clip.start_time = clip_start_time
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audio_clip.end_time = clip_end_time
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add_child(audio_clip)
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queue_redraw()
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pass
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