WIP: waveform visualization
This commit is contained in:
@@ -5,4 +5,7 @@
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<TargetFramework Condition=" '$(GodotTargetPlatform)' == 'ios' ">net8.0</TargetFramework>
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<EnableDynamicLoading>true</EnableDynamicLoading>
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</PropertyGroup>
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<ItemGroup>
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<PackageReference Include="NAudio" Version="2.2.1" />
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</ItemGroup>
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</Project>
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@@ -1,6 +1,7 @@
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[gd_scene load_steps=3 format=3 uid="uid://dmmgalpx4fcc7"]
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[gd_scene load_steps=4 format=3 uid="uid://dmmgalpx4fcc7"]
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[ext_resource type="Script" path="res://Scripts/AudioClip.gd" id="1_iy5jd"]
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[ext_resource type="Script" path="res://Source/Waveform.cs" id="2_43oho"]
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[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_8tb17"]
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border_width_left = 2
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@@ -65,4 +66,16 @@ offset_right = 40.0
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offset_bottom = 23.0
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text = "Clip properties!"
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[node name="Waveform" type="Control" parent="."]
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unique_name_in_owner = true
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modulate = Color(0.779291, 0.779291, 0.779291, 1)
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layout_mode = 1
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anchor_top = 0.312
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anchor_right = 1.0
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anchor_bottom = 1.0
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offset_top = 0.0319996
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grow_horizontal = 2
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grow_vertical = 2
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script = ExtResource("2_43oho")
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[connection signal="on_double_click" from="." to="Window" method="popup_centered"]
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@@ -10,6 +10,8 @@ signal on_selected
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signal on_deselected
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signal on_double_click
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var clip_path: String
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var timeline: Timeline
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var dragging: bool
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@@ -20,6 +20,8 @@ extends Container
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@export var audio_clip_scene: PackedScene
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signal clip_added(clip: Control)
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func format_time_ms_hours(ms: float) -> String:
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var total_seconds = ms / 1000
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var hours = int(total_seconds / 3600)
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@@ -141,21 +143,24 @@ func local_x_to_timeline(x: float) -> float:
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return (x + time_offset) / get_pixels_per_unit() * time_interval
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func clip_dropped(at_position: Vector2, clip_name: String, clip_start_time: float, clip_end_time: float):
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func clip_dropped(at_position: Vector2, path: String, clip_name: String, clip_start_time: float, clip_end_time: float):
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var local_position = at_position - global_position
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var timeline_position = local_x_to_timeline(local_position.x)
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var track_idx = get_track_idx_by_y(at_position.y)
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add_audio_clip(clip_name, track_idx, timeline_position + clip_start_time, timeline_position + clip_end_time)
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add_audio_clip(path, clip_name, track_idx, timeline_position + clip_start_time, timeline_position + clip_end_time)
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pass
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func add_audio_clip(clip_name: String, track_idx: int, clip_start_time: float, clip_end_time: float):
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func add_audio_clip(path: String, clip_name: String, track_idx: int, clip_start_time: float, clip_end_time: float):
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var audio_clip = audio_clip_scene.instantiate() as AudioClip
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audio_clip.clip_path = path
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audio_clip.clip_name = clip_name
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audio_clip.track_idx = track_idx
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audio_clip.start_time = clip_start_time
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audio_clip.end_time = clip_end_time
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add_child(audio_clip)
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clip_added.emit(audio_clip)
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queue_redraw()
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pass
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88
Source/AudioFileAnalyzer.cs
Normal file
88
Source/AudioFileAnalyzer.cs
Normal file
@@ -0,0 +1,88 @@
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using System;
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using System.Collections.Generic;
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using System.IO;
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using Godot;
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using NAudio.Wave;
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namespace AudioEditor;
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public partial class AudioFileAnalyzer : Node
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{
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public static AudioFileAnalyzer Instance { get; private set; }
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public override void _Ready()
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{
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base._Ready();
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Instance = this;
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}
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public void AnalyzeFile(string path, out WaveformInfo waveformInfo)
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{
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waveformInfo = new();
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if (_waveformInfoCache.ContainsKey(path))
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{
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waveformInfo = _waveformInfoCache[path];
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return;
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}
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var ext = Path.GetExtension(path);
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switch (ext)
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{
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case ".wav":
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GD.Print("Analyzing a WAV file...");
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AnalyzeWav(path, out waveformInfo);
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break;
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default:
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GD.Print($"Format {ext} is not supported!");
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break;
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}
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_waveformInfoCache.Add(path, waveformInfo);
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}
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public bool TryGetFromCache(string path, out WaveformInfo waveformInfo)
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{
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return _waveformInfoCache.TryGetValue(path, out waveformInfo);
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}
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private void AnalyzeWav(string path, out WaveformInfo waveformInfo)
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{
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waveformInfo = new WaveformInfo();
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using (var reader = new WaveFileReader(path))
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{
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waveformInfo.Length = reader.TotalTime;
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waveformInfo.SampleRate = reader.WaveFormat.SampleRate;
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long sampleCount = reader.Length / reader.WaveFormat.BlockAlign;
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waveformInfo.Samples = new float[sampleCount];
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// Render the waveform
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byte[] buffer = new byte[reader.WaveFormat.BlockAlign];
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for (int i = 0; i < sampleCount; i++)
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{
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int sampleIndex = i * reader.WaveFormat.BlockAlign;
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while (reader.Position < reader.Length)
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{
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// Read the raw bytes for the current sample
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reader.Read(buffer, 0, buffer.Length);
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// Convert the byte array to a 16-bit sample (assuming 16-bit PCM)
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short sample = BitConverter.ToInt16(buffer, 0); // Assuming 16-bit signed samples
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waveformInfo.Samples[sampleIndex++] = (float)sample / short.MaxValue;
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}
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}
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}
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}
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private Dictionary<string, WaveformInfo> _waveformInfoCache = new();
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}
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public class WaveformInfo
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{
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public int SampleRate { get; set; }
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public TimeSpan Length { get; set; }
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public float[] Samples { get; set; }
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}
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@@ -6,21 +6,46 @@ namespace AudioEditor;
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[GlobalClass]
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public partial class ProjectController : Node
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{
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[Signal] public delegate void AudioClipDroppedEventHandler(Vector2 atPosition, string clipName, double startTime, double endTime);
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[Signal] public delegate void AudioClipDroppedEventHandler(Vector2 atPosition, string path, string clipName, double startTime, double endTime);
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public override void _Ready()
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{
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GetWindow().FilesDropped += FilesDropped;
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}
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public void CreateAudioClipPreview(Control audioClip)
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{
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// GD.Print(audioClip.Clas());
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var path = audioClip.Get("clip_path").AsString();
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if (string.IsNullOrEmpty(path))
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{
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return;
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}
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if (!AudioFileAnalyzer.Instance.TryGetFromCache(path, out WaveformInfo waveformInfo))
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{
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return;
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}
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if (audioClip.HasNode("%Waveform"))
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{
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var waveform = audioClip.GetNode<Waveform>("%Waveform");
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waveform.SetWaveformInfo(waveformInfo);
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}
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}
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private void FilesDropped(string[] files)
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{
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var mousePosition = GetViewport().GetMousePosition();
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var fileName = Path.GetFileName(files[0]);
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var path = files[0];
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var fileName = Path.GetFileName(path);
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GD.Print(fileName);
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AudioFileAnalyzer.Instance.AnalyzeFile(path, out WaveformInfo waveformInfo);
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EmitSignal(SignalName.AudioClipDropped, mousePosition, fileName, 0, 10 * 1000);
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GD.Print(path);
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EmitSignal(SignalName.AudioClipDropped, mousePosition, path, fileName, 0, waveformInfo.Length.TotalMilliseconds);
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}
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}
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101
Source/Waveform.cs
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101
Source/Waveform.cs
Normal file
@@ -0,0 +1,101 @@
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using Godot;
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using System;
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namespace AudioEditor;
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public partial class Waveform : Control
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{
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private WaveformInfo _waveform;
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public void SetWaveformInfo(WaveformInfo waveform)
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{
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_waveform = waveform;
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QueueRedraw();
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}
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public override void _Draw()
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{
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if (_waveform == null) return;
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base._Draw();
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int width = (int)Size.X;
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int height = (int)Size.Y;
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// Downsample the waveform to get a reasonable number of peaks to draw
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float[] averagePeaks = DownsampleToAveragePeaks(_waveform.Samples, width, _waveform.SampleRate);
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// Begin drawing the waveform
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for (int i = 0; i < width; i++)
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{
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float averagePeak = averagePeaks[i];
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// Normalize the average peak to fit within the height of the control
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int y = (int)(averagePeak * height / 2);
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// Drawing the line in the positive and negative direction from the center
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DrawLine(new Vector2(i, height / 2 - y), new Vector2(i, height / 2 + y), new Color(1, 1, 1, 0.7f)); // White with transparency
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}
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}
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private float[] DownsampleToAveragePeaks(float[] samples, int targetWidth, int sampleRate)
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{
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int totalSamples = samples.Length;
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float durationInSeconds = totalSamples / (float)sampleRate; // Calculate the total duration in seconds
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int stepSize = totalSamples / targetWidth; // Larger chunks for downsampling
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// If stepSize is 0 (due to rounding), default to 1 to prevent division by zero
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if (stepSize == 0) stepSize = 1;
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float[] averagePeaks = new float[targetWidth];
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for (int i = 0; i < targetWidth; i++)
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{
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int startIndex = i * stepSize;
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int endIndex = Math.Min(startIndex + stepSize, totalSamples);
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// Calculate the average or peak for this window (you can use GetPeak if needed)
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averagePeaks[i] = GetAverage(samples, startIndex, endIndex);
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}
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return averagePeaks;
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}
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// Get the average value of samples in the current window
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private float GetAverage(float[] samples, int startIndex, int endIndex)
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{
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float sum = 0f;
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int count = 0;
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for (int i = startIndex; i < endIndex; i++)
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{
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sum += Math.Abs(samples[i]); // Use absolute values for consistency
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count++;
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}
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return count > 0 ? sum / count : 0f;
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}
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// Optional: You could use this method if you prefer showing the peak values
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private float GetPeak(float[] samples, int startIndex, int endIndex)
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{
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float maxPeak = 0f;
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for (int i = startIndex; i < endIndex; i++)
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{
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maxPeak = Math.Max(maxPeak, Math.Abs(samples[i]));
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}
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return maxPeak;
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}
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// This can be an alternative to GetAverage if you want to show average peak
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private float GetAveragePeak(float[] samples, int startIndex, int endIndex)
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{
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float sum = 0f;
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int count = 0;
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for (int i = startIndex; i < endIndex; i++)
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{
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sum += Math.Abs(samples[i]); // Use absolute value for a more stable peak
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count++;
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}
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return count > 0 ? sum / count : 0f; // Return the average
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}
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}
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@@ -183,4 +183,5 @@ theme_override_styles/panel = SubResource("StyleBoxFlat_3f3qp")
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[node name="ProjectController" type="Node" parent="."]
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script = ExtResource("11_gc3ui")
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[connection signal="clip_added" from="VBoxContainer/VSplitContainer/HSplitContainer/Timeline" to="ProjectController" method="CreateAudioClipPreview"]
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[connection signal="AudioClipDropped" from="ProjectController" to="VBoxContainer/VSplitContainer/HSplitContainer/Timeline" method="clip_dropped"]
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@@ -21,6 +21,10 @@ config/icon="res://icon.svg"
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driver/driver="Dummy"
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[autoload]
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AudioFileAnalyzer="*res://Source/AudioFileAnalyzer.cs"
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[display]
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window/size/viewport_width=1920
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