; Engine configuration file. ; It's best edited using the editor UI and not directly, ; since the parameters that go here are not all obvious. ; ; Format: ; [section] ; section goes between [] ; param=value ; assign values to parameters config_version=5 [application] config/name="AudioEditor" run/main_scene="res://Views/MainView.tscn" config/features=PackedStringArray("4.3", "C#", "GL Compatibility") run/low_processor_mode=true boot_splash/show_image=false config/icon="res://icon.svg" [audio] driver/driver="Dummy" [autoload] AudioFileAnalyzer="*res://Source/AudioFileAnalyzer.cs" [display] window/size/viewport_width=1920 window/size/viewport_height=1080 window/stretch/aspect="expand" [dotnet] project/assembly_name="AudioEditor" [editor] naming/scene_name_casing=1 [editor_plugins] enabled=PackedStringArray("res://addons/dockable_container/plugin.cfg") [rendering] renderer/rendering_method="gl_compatibility" renderer/rendering_method.mobile="gl_compatibility"