Fix any remaining bugs with anchor positioning system, use LocalPosition for UIElement, and make containers use that for arrangement.
This commit is contained in:
@@ -10,7 +10,7 @@ namespace Voile.UI.Containers;
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public abstract class Container : UIElement, IParentableElement
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{
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/// <inheritdoc />
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public IReadOnlyList<IElement> Children => _children;
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public IReadOnlyList<UIElement> Children => _children;
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/// <summary>
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/// Specifies if this <see cref="Container"/>'s minimum size will be confined to contents.
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@@ -31,7 +31,7 @@ public abstract class Container : UIElement, IParentableElement
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MarkDirty();
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}
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public Container(Rect minimumSize, List<IElement> children)
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public Container(Rect minimumSize, List<UIElement> children)
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{
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_minimumSize = minimumSize;
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_children = children;
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@@ -50,7 +50,7 @@ public abstract class Container : UIElement, IParentableElement
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if (child is IAnchorableElement anchorable)
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{
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anchorable.ApplyAnchor(Position, Size);
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anchorable.ApplyAnchor(GlobalPosition, Size);
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}
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}
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@@ -80,7 +80,7 @@ public abstract class Container : UIElement, IParentableElement
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foreach (var child in Children)
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{
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var pos = child.Position;
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var pos = child.GlobalPosition;
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var size = child.Size;
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minX = MathF.Min(minX, pos.X);
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@@ -105,15 +105,16 @@ public abstract class Container : UIElement, IParentableElement
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}
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}
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public void AddChild(IElement child)
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public void AddChild(UIElement child)
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{
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_children.Add(child);
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child.SetParent(this);
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MarkDirty();
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Update();
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}
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public void RemoveChild(IElement child)
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public void RemoveChild(UIElement child)
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{
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_children.Remove(child);
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@@ -130,6 +131,6 @@ public abstract class Container : UIElement, IParentableElement
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}
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}
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private List<IElement> _children = new();
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private List<UIElement> _children = new();
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private Rect _minimumSize = Rect.Zero;
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}
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@@ -78,16 +78,16 @@ public class FlexContainer : Container
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public FlexContainer() : base() { }
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public FlexContainer(Rect minimumSize, List<IElement> children) : base(minimumSize, children) { }
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public FlexContainer(Rect minimumSize, List<UIElement> children) : base(minimumSize, children) { }
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public override void Arrange()
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{
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float containerMainSize = (Direction == FlexDirection.Row) ? Size.Width : Size.Height;
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float mainPos = (Direction == FlexDirection.Row) ? Position.X : Position.Y;
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float crossPos = (Direction == FlexDirection.Row) ? Position.Y : Position.X;
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float mainPos = 0.0f;
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float crossPos = 0.0f;
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List<List<IElement>> lines = new();
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List<IElement> currentLine = new();
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List<List<UIElement>> lines = new();
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List<UIElement> currentLine = new();
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float lineMainSum = 0f;
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float maxCross = 0f;
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@@ -136,7 +136,7 @@ public class FlexContainer : Container
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? new Vector2(currentMain, alignedCross)
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: new Vector2(alignedCross, currentMain);
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child.Position = childPos;
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child.LocalPosition = childPos;
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currentMain += GetMainSize(childSize) + Gap;
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}
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@@ -21,7 +21,7 @@ public class GridContainer : Container
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/// </summary>
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public float RowSpacing { get; set; } = 16.0f;
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public GridContainer(Rect minimumSize, List<IElement> children, int columns = 2, float colSpacing = 16.0f, float rowSpacing = 16.0f)
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public GridContainer(Rect minimumSize, List<UIElement> children, int columns = 2, float colSpacing = 16.0f, float rowSpacing = 16.0f)
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: base(minimumSize, children)
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{
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Columns = columns;
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@@ -38,16 +38,13 @@ public class GridContainer : Container
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public override void Arrange()
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{
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float startX = Position.X;
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float startY = Position.Y;
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float currentX = startX;
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float currentY = startY;
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float currentX = 0.0f;
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float currentY = 0.0f;
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int colIndex = 0;
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foreach (var child in Children)
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{
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child.Position = new Vector2(currentX, currentY);
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child.LocalPosition = new Vector2(currentX, currentY);
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float childWidth = 0.0f;
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float childHeight = 0.0f;
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@@ -60,7 +57,7 @@ public class GridContainer : Container
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if (colIndex >= Columns)
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{
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colIndex = 0;
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currentX = startX;
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currentX = 0.0f;
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currentY += childHeight + RowSpacing;
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}
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else
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@@ -13,7 +13,7 @@ public class HorizontalContainer : Container
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/// </summary>
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public float Spacing { get; set; } = 16.0f;
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public HorizontalContainer(Rect minimumSize, List<IElement> children, float spacing = 16.0f) : base(minimumSize, children)
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public HorizontalContainer(Rect minimumSize, List<UIElement> children, float spacing = 16.0f) : base(minimumSize, children)
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{
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Spacing = spacing;
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}
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@@ -25,13 +25,13 @@ public class HorizontalContainer : Container
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public override void Arrange()
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{
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float currentX = Position.X;
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float currentX = 0.0f;
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for (int i = 0; i < Children.Count; i++)
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{
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var child = Children[i];
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var pos = new Vector2(currentX, Position.Y);
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child.Position = pos;
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var pos = new Vector2(currentX, 0.0f);
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child.LocalPosition = pos;
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currentX += child.Size.Width;
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@@ -13,7 +13,7 @@ public class VerticalContainer : Container
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/// </summary>
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public float Spacing { get; set; } = 16.0f;
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public VerticalContainer(Rect minimumSize, List<IElement> children, float spacing = 16.0f) : base(minimumSize, children)
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public VerticalContainer(Rect minimumSize, List<UIElement> children, float spacing = 16.0f) : base(minimumSize, children)
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{
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Spacing = spacing;
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}
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@@ -25,13 +25,13 @@ public class VerticalContainer : Container
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public override void Arrange()
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{
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float currentY = Position.Y;
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float currentY = 0.0f;
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for (int i = 0; i < Children.Count; i++)
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{
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var child = Children[i];
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var pos = new Vector2(Position.X, currentY);
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child.Position = pos;
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var pos = new Vector2(0.0f, currentY);
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child.LocalPosition = pos;
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currentY += child.Size.Height;
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@@ -9,7 +9,7 @@ public interface IElement
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/// <summary>
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/// This element's position in pixels relative to the viewport top-left edge.
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/// </summary>
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public Vector2 Position { get; set; }
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public Vector2 GlobalPosition { get; }
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/// <summary>
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/// The size of this element.
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/// </summary>
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@@ -21,17 +21,17 @@ public interface IParentableElement
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/// <summary>
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/// This parentable element's children.
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/// </summary>
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public IReadOnlyList<IElement> Children { get; }
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public IReadOnlyList<UIElement> Children { get; }
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/// <summary>
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/// Add a child element to this element.
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/// </summary>
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/// <param name="child">Child <see cref="IElement"/>.</param>
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public void AddChild(IElement child);
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/// <param name="child">Child <see cref="UIElement"/>.</param>
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public void AddChild(UIElement child);
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/// <summary>
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/// Remove a child element from this element.
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/// </summary>
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/// <param name="child">Child <see cref="IElement"/> to remove.</param>
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public void RemoveChild(IElement child);
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/// <param name="child">Child <see cref="UIElement"/> to remove.</param>
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public void RemoveChild(UIElement child);
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}
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public interface IResizeableElement
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@@ -7,7 +7,9 @@ public abstract class UIElement : IElement, IRenderableElement, IResizeableEleme
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{
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public bool Visible { get; set; } = true;
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public bool IgnoreInput { get; set; } = false;
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public Vector2 Position { get; set; } = Vector2.Zero;
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public Vector2 LocalPosition { get; set; } = Vector2.Zero;
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public Vector2 GlobalPosition => _parent?.GlobalPosition + LocalPosition ?? LocalPosition;
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public Rect Size
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{
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get => _size;
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@@ -36,6 +38,11 @@ public abstract class UIElement : IElement, IRenderableElement, IResizeableEleme
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public virtual void MarkDirty() => _dirty = true;
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public void SetParent(UIElement parent)
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{
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_parent = parent;
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}
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public void Update()
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{
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if (!_dirty) return;
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@@ -46,9 +53,9 @@ public abstract class UIElement : IElement, IRenderableElement, IResizeableEleme
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OnUpdate();
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if (_parentRect != Rect.Zero)
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if (_parent is not null && _parent.Size != Rect.Zero)
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{
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ApplyAnchor(_parentPosition, _parentRect);
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ApplyAnchor(_parent.GlobalPosition, _parent.Size);
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}
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}
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@@ -57,7 +64,7 @@ public abstract class UIElement : IElement, IRenderableElement, IResizeableEleme
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public void DrawSize(RenderSystem renderer)
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{
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renderer.SetTransform(Position, Vector2.Zero);
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renderer.SetTransform(GlobalPosition, Vector2.Zero);
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renderer.DrawRectangleOutline(new Vector2(Size.Width, Size.Height), Color.Red, 2.0f);
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}
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@@ -68,9 +75,9 @@ public abstract class UIElement : IElement, IRenderableElement, IResizeableEleme
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/// <returns>True if the point is inside the widget; otherwise, false.</returns>
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public bool ContainsPoint(Vector2 point)
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{
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return point.X >= Position.X && point.Y >= Position.Y &&
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point.X <= Position.X + Size.Width &&
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point.Y <= Position.Y + Size.Height;
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return point.X >= GlobalPosition.X && point.Y >= GlobalPosition.Y &&
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point.X <= GlobalPosition.X + Size.Width &&
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point.Y <= GlobalPosition.Y + Size.Height;
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}
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/// <summary>
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@@ -78,14 +85,11 @@ public abstract class UIElement : IElement, IRenderableElement, IResizeableEleme
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/// </summary>
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public virtual void ApplyAnchor(Vector2 parentPosition, Rect parentRect)
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{
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_parentPosition = parentPosition;
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_parentRect = parentRect;
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Position = Anchor.Calculate(parentPosition, parentRect, Size) + new Vector2(AnchorOffset.X, AnchorOffset.Y);
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LocalPosition = Anchor.Calculate(parentPosition, parentRect, Size) + new Vector2(AnchorOffset.X, AnchorOffset.Y);
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}
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private bool _dirty = true;
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private Rect _size = Rect.Zero;
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private Vector2 _parentPosition = Vector2.Zero;
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private Rect _parentRect = Rect.Zero;
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private UIElement? _parent;
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}
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@@ -22,15 +22,15 @@ public class UISystem : IUpdatableSystem, IRenderableSystem
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_style = style;
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}
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public UISystem(InputSystem inputSystem, ResourceRef<Style> style, List<IElement> elements)
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public UISystem(InputSystem inputSystem, ResourceRef<Style> style, List<UIElement> elements)
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{
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_input = inputSystem;
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_style = style;
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_elements = elements;
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}
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public void AddElement(IElement element) => _elements.Add(element);
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public void RemoveElement(IElement element) => _elements.Remove(element);
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public void AddElement(UIElement element) => _elements.Add(element);
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public void RemoveElement(UIElement element) => _elements.Remove(element);
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public void Update(double deltaTime)
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{
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@@ -116,7 +116,7 @@ public class UISystem : IUpdatableSystem, IRenderableSystem
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}
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}
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private bool PropagateInput(List<IElement> elements, UIInputContext context)
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private bool PropagateInput(List<UIElement> elements, UIInputContext context)
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{
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for (int i = elements.Count - 1; i >= 0; i--)
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{
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@@ -140,7 +140,7 @@ public class UISystem : IUpdatableSystem, IRenderableSystem
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}
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private ResourceRef<Style> _style;
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private List<IElement> _elements = new();
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private List<UIElement> _elements = new();
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private InputSystem _input;
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private Vector2 _lastMousePosition = Vector2.Zero;
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@@ -29,7 +29,7 @@ public class Button : Widget
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public override void Render(RenderSystem renderer, Style style)
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{
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// TODO: use a button color from style.
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renderer.SetTransform(Position, Vector2.Zero);
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renderer.SetTransform(GlobalPosition, Vector2.Zero);
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renderer.DrawRectangle(new Vector2(MinimumSize.Width, MinimumSize.Height), new Color(0.25f, 0.25f, 0.25f));
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}
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@@ -30,7 +30,7 @@ public class Label : Widget
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{
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// TODO: use style here.
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if (!_fontOverride.HasValue) return;
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renderer.SetTransform(Position, Vector2.Zero);
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renderer.SetTransform(GlobalPosition, Vector2.Zero);
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renderer.DrawText(_fontOverride, Text, Color.White);
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}
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@@ -22,7 +22,7 @@ public class RectangleWidget : Widget
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public override void Render(RenderSystem renderer, Style style)
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{
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renderer.SetTransform(Position, Vector2.Zero);
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renderer.SetTransform(GlobalPosition, Vector2.Zero);
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renderer.DrawRectangle(new Vector2(Size.Width, Size.Height), Color);
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}
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@@ -22,7 +22,7 @@ public abstract class Widget : UIElement, IInputElement
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public Widget(Vector2 position)
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{
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Position = position;
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LocalPosition = position;
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MarkDirty();
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}
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Block a user