Files
Voile/Voile/Source/UI/IElement.cs

98 lines
2.7 KiB
C#

using System.Numerics;
using Voile.Input;
using Voile.Rendering;
namespace Voile.UI;
public interface IElement
{
/// <summary>
/// This element's position in pixels relative to the viewport top-left edge.
/// </summary>
public Vector2 GlobalPosition { get; }
/// <summary>
/// The size of this element.
/// </summary>
public Rect Size { get; set; }
}
public interface IParentableElement
{
/// <summary>
/// This parentable element's children.
/// </summary>
public IReadOnlyList<UIElement> Children { get; }
/// <summary>
/// Add a child element to this element.
/// </summary>
/// <param name="child">Child <see cref="UIElement"/>.</param>
public void AddChild(UIElement child);
/// <summary>
/// Remove a child element from this element.
/// </summary>
/// <param name="child">Child <see cref="UIElement"/> to remove.</param>
public void RemoveChild(UIElement child);
}
public interface IResizeableElement
{
/// <summary>
/// Get a minimum rectangle size for this element.
/// </summary>
public abstract Rect MinimumSize { get; }
}
public interface IUpdatableElement
{
/// <summary>
/// Specifies if this element's properties have changed, making it necessary to update it.
/// </summary>
public bool Dirty { get; }
/// <summary>
/// Update this element.
/// </summary>
void Update();
/// <summary>
/// Marks this element as changed, requiring an update.
/// </summary>
void MarkDirty();
}
public interface IRenderableElement
{
/// <summary>
/// Specifies if this element should be drawn.
/// </summary>
public bool Visible { get; set; }
/// <summary>
/// Render this element.
/// </summary>
/// <param name="renderer">Renderer to call draw operations on.</param>
/// <param name="style">A style to use to draw this element.</param>
public void Render(RenderSystem renderer, Style style);
/// <summary>
/// Draws this element's size bounds.
/// </summary>
/// <param name="renderer">Renderer to use.</param>
public void DrawSize(RenderSystem renderer);
}
public interface IInputElement
{
/// <summary>
/// Specifies if this element should ignore inputs.
/// </summary>
public bool IgnoreInput { get; set; }
/// <summary>
/// Send an input action to this element.
/// </summary>
/// <param name="action">Input action to send.</param>
void Input(UIInputContext action);
}
public interface IAnchorableElement
{
public Anchor Anchor { get; set; }
public Vector2 AnchorOffset { get; set; }
public void ApplyAnchor(Vector2 parentPosition, Rect parentRect);
}