Make most subsystems available as protected properties in base Game class, implement IDisposable on systems.

This commit is contained in:
2024-08-22 21:47:57 +02:00
parent c61a12d170
commit 03e7a4a90c
11 changed files with 136 additions and 65 deletions

View File

@@ -1,5 +1,3 @@
using System.Numerics;
using Voile;
using Voile.Rendering;
using Voile.Audio;
@@ -7,43 +5,16 @@ using Voile.Resources;
using Voile.SceneGraph;
using Voile.Utils;
public class TestGame : Game
{
public override string ResourceRoot => "Resources/";
public TestGame() : base()
{
}
public override void Initialize()
{
_renderer = new RaylibRenderer();
InitializeDefault();
_audioBackend = new FmodAudioBackend();
_inputHandler = new RaylibInputHandler();
_renderer.CreateAndInitialize(new WindowSettings()
{
Title = "Test Game",
Size = new Vector2(1280, 720),
}, new RendererSettings()
{
UseVSync = true,
Fullscreen = false
});
_audioBackend.Initialize();
_scene = new Scene(new SceneSettings()
{
Renderer = _renderer,
AudioBackend = _audioBackend,
InputHandler = _inputHandler,
ResourceManager = ResourceManager
});
_uiLayer = new UiLayer();
_worldLayer = new EntityLayer();
}
protected override void LoadResources()
@@ -66,9 +37,20 @@ public class TestGame : Game
protected override void Ready()
{
_inputHandler!.AddInputMapping("play", new InputAction[] { new KeyInputAction(KeyboardKey.Spacebar) });
_inputHandler.AddInputMapping("sprint", new InputAction[] { new KeyInputAction(KeyboardKey.LeftShift) });
_inputHandler.AddInputMapping("toggle_fullscreen", new InputAction[] { new KeyInputAction(KeyboardKey.F11) });
_scene = new Scene(new SceneSettings()
{
Renderer = Renderer,
AudioBackend = _audioBackend!,
InputHandler = Input,
ResourceManager = ResourceManager
});
_uiLayer = new UiLayer();
_worldLayer = new EntityLayer();
Input.AddInputMapping("play", new InputAction[] { new KeyInputAction(KeyboardKey.Spacebar) });
Input.AddInputMapping("sprint", new InputAction[] { new KeyInputAction(KeyboardKey.LeftShift) });
Input.AddInputMapping("toggle_fullscreen", new InputAction[] { new KeyInputAction(KeyboardKey.F11) });
_scene!.AddLayer("World", _worldLayer!);
@@ -91,15 +73,13 @@ public class TestGame : Game
public override void Shutdown()
{
_renderer!.Shutdown();
_audioBackend?.Shutdown();
ShutdownDefault();
_audioBackend!.Dispose();
}
private Renderer? _renderer;
private Sound? _testSound;
private Font? _font;
private FmodAudioBackend? _audioBackend;
private InputHandler? _inputHandler;
private Scene? _scene;
private UiLayer? _uiLayer;