Refactor ResourceLoader, use only Texture2d in Renderer.
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@@ -4,17 +4,31 @@ using DaggerFramework.Rendering;
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public class TestGame : Game
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{
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public override string ResourceRoot => "Resources/";
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public override void Shutdown() => scene.Renderer.CloseWindow();
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protected override void OnStart()
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{
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_renderer = new GlRenderer();
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_renderer = new RaylibRenderer();
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_inputHandler = new RaylibInputHandler();
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scene = new Scene(_renderer, _inputHandler, new DummyAudioBackend());
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var mainGameLayer = new EntityLayer();
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scene.AddLayer("World", mainGameLayer);
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var text = new Text2d();
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text.Contents = "Hello World!";
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text.FontSize = 32;
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var sprite = new Sprite2d();
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sprite.Texture = _funnyTexture;
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mainGameLayer.AddEntity(text);
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mainGameLayer.AddEntity(sprite);
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scene.Init();
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scene.Start();
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@@ -23,13 +37,16 @@ public class TestGame : Game
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protected override void LoadResources()
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{
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_funnyTexture = _textureLoader.Load($"{ResourceRoot}icon.png");
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}
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protected override void MainLoop()
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{
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while (!scene.ShouldStop()) scene.Update();
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}
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private GlRenderer _renderer;
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private Renderer _renderer;
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private RaylibInputHandler _inputHandler;
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private Texture2dLoader _textureLoader = new();
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private Texture2d? _funnyTexture;
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}
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