This commit is contained in:
2023-09-13 15:34:10 +02:00
parent 193462b747
commit 0b018e081e
27 changed files with 1 additions and 1 deletions

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DaggerFramework/Source/Extensions/Mat4Extensions.cs Executable file → Normal file
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DaggerFramework/Source/External/FastNoiseLite.cs vendored Executable file → Normal file
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DaggerFramework/Source/Game.cs Executable file → Normal file
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DaggerFramework/Source/InputHandler.cs Executable file → Normal file
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DaggerFramework/Source/RaylibInputHandler.cs Executable file → Normal file
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DaggerFramework/Source/Rendering/ColorRectShader.cs Executable file → Normal file
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DaggerFramework/Source/Rendering/RaylibRenderer.cs Executable file → Normal file
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DaggerFramework/Source/Rendering/Renderer.cs Executable file → Normal file
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DaggerFramework/Source/Rendering/Shader.cs Executable file → Normal file
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DaggerFramework/Source/Resources/Resource.cs Executable file → Normal file
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DaggerFramework/Source/Resources/Texture2d.cs Executable file → Normal file
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DaggerFramework/Source/SceneGraph/Entities/Entity.cs Executable file → Normal file
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DaggerFramework/Source/SceneGraph/Entities/Entity2d.cs Executable file → Normal file
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DaggerFramework/Source/SceneGraph/Entities/Sprite2d.cs Executable file → Normal file
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DaggerFramework/Source/SceneGraph/EntityLayer.cs Executable file → Normal file
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DaggerFramework/Source/SceneGraph/Layer.cs Executable file → Normal file
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DaggerFramework/Source/SceneGraph/Scene.cs Executable file → Normal file
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DaggerFramework/Source/Utils/ImGuiRenderLayer.cs Executable file → Normal file
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DaggerFramework/Source/Utils/MathUtils.cs Executable file → Normal file
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DaggerFramework/TODO.md Executable file → Normal file
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TestGame/Resources/icon.png Executable file → Normal file
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@@ -41,7 +41,7 @@ public class TestGame : Game
protected override void Ready() protected override void Ready()
{ {
_audioBackend.AddBusEffect<AudioEffectReverb>(new AudioEffectReverb()); // _audioBackend.AddBusEffect<AudioEffectReverb>(new AudioEffectReverb());
_inputHandler.AddInputMapping("play", new InputAction[] { new KeyInputAction(KeyboardKey.Spacebar) }); _inputHandler.AddInputMapping("play", new InputAction[] { new KeyInputAction(KeyboardKey.Spacebar) });
_fontHandle = _renderer.LoadFont(_font); _fontHandle = _renderer.LoadFont(_font);
} }

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TestGame/UiLayer.cs Executable file → Normal file
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