Use properties in Renderer.
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@@ -21,10 +21,10 @@ public class TestGame : Game
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{
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Title = "Test Game",
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Size = new Vector2(1280, 720),
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Resizable = true,
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}, new RendererSettings()
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{
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UseVSync = true
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UseVSync = true,
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Fullscreen = false
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});
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_audioBackend.Initialize();
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@@ -62,9 +62,9 @@ public class TestGame : Game
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_fontHandle = _renderer.LoadFont(_font);
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_scene.AddLayer("World", _worldLayer);
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_scene.AddLayer("UI", _uiLayer);
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// _scene.AddLayer("UI", _uiLayer);
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_worldLayer.AddEntity(new World());
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// _worldLayer.AddEntity(new World());
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_worldLayer.AddEntity(new TestPlayer());
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_scene.Start();
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@@ -72,8 +72,9 @@ public class TestGame : Game
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protected override void Run()
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{
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while (!_scene.ShouldStop())
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while (_scene.ShouldRun)
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{
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// _renderer.SetWindowTitle($"Test Game ({_renderer.GetFrameTime()} ms)");
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_scene.Update();
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}
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}
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@@ -18,5 +18,4 @@
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</Content>
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</ItemGroup>
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</Project>
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