Make frame time in Renderer a property, update TestGame.
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@@ -100,7 +100,7 @@ namespace DaggerFramework.Rendering
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Raylib.ClearBackground(DaggerColorToRaylibColor(color));
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}
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public override double GetFrameTime()
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protected override double GetFrameTime()
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{
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return (double)Raylib.GetFrameTime();
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}
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