Make frame time in Renderer a property, update TestGame.
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@@ -13,7 +13,7 @@ namespace DaggerFramework.SceneGraph
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public AudioBackend Audio => _audioBackend;
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public ResourceManager ResourceManager => _resourceManager;
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public double DeltaTime => Renderer.GetFrameTime();
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public double DeltaTime => _renderer.FrameTime;
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public bool ShouldRun => Renderer.ShouldRun;
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public Scene(Renderer renderer, InputHandler input, AudioBackend audioBackend, ResourceManager resourceManager)
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