Make frame time in Renderer a property, update TestGame.
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@@ -74,8 +74,12 @@ public class TestGame : Game
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{
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while (_scene.ShouldRun)
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{
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// _renderer.SetWindowTitle($"Test Game ({_renderer.GetFrameTime()} ms)");
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_scene.Update();
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double frameTimeMs = _renderer.FrameTime * 1000f;
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_renderer.SetTransform(Vector2.One * 32f, Vector2.Zero, 0f);
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_renderer.DrawText(_fontHandle, $"{frameTimeMs:0.0} ms", 20, new Color(1f, 1f, 1f, 0.5f));
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}
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}
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