Make frame time in Renderer a property, update TestGame.

This commit is contained in:
2024-01-20 20:01:40 +01:00
parent 2c42856fc2
commit 3e5e010527
5 changed files with 10 additions and 5 deletions

View File

@@ -74,8 +74,12 @@ public class TestGame : Game
{
while (_scene.ShouldRun)
{
// _renderer.SetWindowTitle($"Test Game ({_renderer.GetFrameTime()} ms)");
_scene.Update();
double frameTimeMs = _renderer.FrameTime * 1000f;
_renderer.SetTransform(Vector2.One * 32f, Vector2.Zero, 0f);
_renderer.DrawText(_fontHandle, $"{frameTimeMs:0.0} ms", 20, new Color(1f, 1f, 1f, 0.5f));
}
}