Update TODO
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# RogueMine
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# Voile MVP
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## Engine
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## Core
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### Core
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- Virtual file system
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- Add and implement interfaces for subsystems (ISubSystem, IUpdatableSubSystem, etc.)
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- Minimize amount of possible null references.
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- Serialization of Resources through code generation.
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- Add documentation for common classes.
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- Hot reloading
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### Rendering
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## I/O
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- Use GUIDs and string ID maps for fetching resources instead of string IDs alone.
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- (stretch goal) Make async API for ResourceManager
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- (stretch goal/1.0) Streamed resource loading
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- (stretch goal) Virtual file system
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## Serialization
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- Serialize attribute.
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- Add automatic serialization of resources through code generation and System.Text.Json.
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- Provide means for fetching key/value configuration (INI? TOML?)
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- Expose some sort of ConfigFile class for safe key/value configuration fetching.
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## Rendering
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- ~~API for drawing textured quads~~
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- ~~Camera API~~
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- Switch to custom rendering (Veldrid?)
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- Arbitrary mesh rendering API.
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- (1.0) Create WebGPU renderer (StandardRenderer)
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### Audio
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## Audio
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- ~~Integrate FMOD~~
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- 2D audio abstraction
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### Misc
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## Misc
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- ~~Asset manager~~
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- ~~Separate engine and game into separate projects~~
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- ~~Particle system~~
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### SceneGraph module
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## SceneGraph module
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- ~~Layers (sorting mechanism)~~
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- Save/load scenes from file
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@@ -32,13 +48,11 @@
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## Input
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- ~~Action system~~
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- Make action system use an InputMap resource instead.
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- Gamepad support
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### UI
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## UI
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- Basic containers
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- MarginContainer
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- Text wrapping
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- UIElement 2.0
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- Interaction
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- Callbacks
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