Update TODO

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2024-08-22 22:22:11 +02:00
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# RogueMine
# Voile MVP
## Engine
## Core
### Core
- Virtual file system
- Add and implement interfaces for subsystems (ISubSystem, IUpdatableSubSystem, etc.)
- Minimize amount of possible null references.
- Serialization of Resources through code generation.
- Add documentation for common classes.
- Hot reloading
### Rendering
## I/O
- Use GUIDs and string ID maps for fetching resources instead of string IDs alone.
- (stretch goal) Make async API for ResourceManager
- (stretch goal/1.0) Streamed resource loading
- (stretch goal) Virtual file system
## Serialization
- Serialize attribute.
- Add automatic serialization of resources through code generation and System.Text.Json.
- Provide means for fetching key/value configuration (INI? TOML?)
- Expose some sort of ConfigFile class for safe key/value configuration fetching.
## Rendering
- ~~API for drawing textured quads~~
- ~~Camera API~~
- Switch to custom rendering (Veldrid?)
- Arbitrary mesh rendering API.
- (1.0) Create WebGPU renderer (StandardRenderer)
### Audio
## Audio
- ~~Integrate FMOD~~
- 2D audio abstraction
### Misc
## Misc
- ~~Asset manager~~
- ~~Separate engine and game into separate projects~~
- ~~Particle system~~
### SceneGraph module
## SceneGraph module
- ~~Layers (sorting mechanism)~~
- Save/load scenes from file
@@ -32,13 +48,11 @@
## Input
- ~~Action system~~
- Make action system use an InputMap resource instead.
- Gamepad support
### UI
## UI
- Basic containers
- MarginContainer
- Text wrapping
- UIElement 2.0
- Interaction
- Callbacks