Update TODO
This commit is contained in:
27
TODO.md
27
TODO.md
@@ -3,23 +3,25 @@
|
||||
## Core
|
||||
|
||||
- ~~Add and implement interfaces for systems (ISystem, IUpdatableSystem, etc.)~~
|
||||
- Minimize amount of possible null references.
|
||||
- TextDataResource providing a convenient wrapper around TOML data files.
|
||||
- Add documentation for common classes.
|
||||
- ~~Minimize amount of possible null references.~~
|
||||
- ~~TextDataResource providing a convenient wrapper around TOML data files.~~
|
||||
- ~~Add documentation for common classes.~~
|
||||
- ~~Hot reloading of resources.~~
|
||||
|
||||
## I/O
|
||||
|
||||
- Use GUIDs and string ID maps for fetching resources instead of string IDs alone.
|
||||
- (stretch goal) Make async API for ResourceManager
|
||||
- (stretch goal/1.0) Streamed resource loading
|
||||
- (stretch goal) Virtual file system
|
||||
- ~~Use GUIDs and string ID maps for fetching resources instead of string IDs alone.~~
|
||||
- Reimplement unloading.
|
||||
- Finalize ResourceManager and ResourceLoader APIs for 1.0.
|
||||
- (stretch goal) Streamed resource loading.
|
||||
- (stretch goal) Add async API for ResourceManager.
|
||||
- (stretch goal) Virtual file system.
|
||||
|
||||
## Serialization
|
||||
|
||||
- Serialize attribute.
|
||||
- Add automatic serialization of resources through code generation and System.Text.Json.
|
||||
- Provide means for fetching key/value configuration (INI? TOML?)
|
||||
- ~~Provide means for fetching key/value configuration (INI? TOML?)~~
|
||||
- Expose some sort of ConfigFile class for safe key/value configuration fetching.
|
||||
|
||||
## Rendering
|
||||
@@ -27,7 +29,7 @@
|
||||
- ~~API for drawing textured quads~~
|
||||
- ~~Camera API~~
|
||||
- Arbitrary mesh rendering API.
|
||||
- (1.0) Create WebGPU renderer (StandardRenderer)
|
||||
- Create WebGPU renderer (StandardRenderer)
|
||||
|
||||
## Audio
|
||||
|
||||
@@ -38,11 +40,14 @@
|
||||
|
||||
- ~~Asset manager~~
|
||||
- ~~Separate engine and game into separate projects~~
|
||||
- ~~Particle system~~
|
||||
- Particle system 2.0
|
||||
- Reduce the size of Particle struct by infering most parameters through lifetime.
|
||||
- Reduce cache misses by utilizing SoA.
|
||||
- SIMD acceleration.
|
||||
|
||||
## SceneGraph module
|
||||
|
||||
- ~~Layers (sorting mechanism)~~
|
||||
- Layers (sorting mechanism)
|
||||
- Full overhaul using Entity Component architecture (not to be mistaken with ECS).
|
||||
- Save/load scenes from file
|
||||
|
||||
|
||||
Reference in New Issue
Block a user