Update TODO

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2024-10-15 22:06:08 +02:00
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TODO.md
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## Core
- ~~Add and implement interfaces for systems (ISystem, IUpdatableSystem, etc.)~~
- Minimize amount of possible null references.
- TextDataResource providing a convenient wrapper around TOML data files.
- Add documentation for common classes.
- ~~Minimize amount of possible null references.~~
- ~~TextDataResource providing a convenient wrapper around TOML data files.~~
- ~~Add documentation for common classes.~~
- ~~Hot reloading of resources.~~
## I/O
- Use GUIDs and string ID maps for fetching resources instead of string IDs alone.
- (stretch goal) Make async API for ResourceManager
- (stretch goal/1.0) Streamed resource loading
- (stretch goal) Virtual file system
- ~~Use GUIDs and string ID maps for fetching resources instead of string IDs alone.~~
- Reimplement unloading.
- Finalize ResourceManager and ResourceLoader APIs for 1.0.
- (stretch goal) Streamed resource loading.
- (stretch goal) Add async API for ResourceManager.
- (stretch goal) Virtual file system.
## Serialization
- Serialize attribute.
- Add automatic serialization of resources through code generation and System.Text.Json.
- Provide means for fetching key/value configuration (INI? TOML?)
- ~~Provide means for fetching key/value configuration (INI? TOML?)~~
- Expose some sort of ConfigFile class for safe key/value configuration fetching.
## Rendering
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- ~~API for drawing textured quads~~
- ~~Camera API~~
- Arbitrary mesh rendering API.
- (1.0) Create WebGPU renderer (StandardRenderer)
- Create WebGPU renderer (StandardRenderer)
## Audio
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- ~~Asset manager~~
- ~~Separate engine and game into separate projects~~
- ~~Particle system~~
- Particle system 2.0
- Reduce the size of Particle struct by infering most parameters through lifetime.
- Reduce cache misses by utilizing SoA.
- SIMD acceleration.
## SceneGraph module
- ~~Layers (sorting mechanism)~~
- Layers (sorting mechanism)
- Full overhaul using Entity Component architecture (not to be mistaken with ECS).
- Save/load scenes from file