Update TODO
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TODO.md
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TODO.md
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## Core
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## Core
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- ~~Add and implement interfaces for systems (ISystem, IUpdatableSystem, etc.)~~
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- ~~Add and implement interfaces for systems (ISystem, IUpdatableSystem, etc.)~~
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- Minimize amount of possible null references.
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- ~~Minimize amount of possible null references.~~
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- TextDataResource providing a convenient wrapper around TOML data files.
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- ~~TextDataResource providing a convenient wrapper around TOML data files.~~
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- Add documentation for common classes.
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- ~~Add documentation for common classes.~~
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- ~~Hot reloading of resources.~~
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- ~~Hot reloading of resources.~~
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## I/O
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## I/O
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- Use GUIDs and string ID maps for fetching resources instead of string IDs alone.
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- ~~Use GUIDs and string ID maps for fetching resources instead of string IDs alone.~~
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- (stretch goal) Make async API for ResourceManager
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- Reimplement unloading.
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- (stretch goal/1.0) Streamed resource loading
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- Finalize ResourceManager and ResourceLoader APIs for 1.0.
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- (stretch goal) Virtual file system
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- (stretch goal) Streamed resource loading.
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- (stretch goal) Add async API for ResourceManager.
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- (stretch goal) Virtual file system.
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## Serialization
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## Serialization
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- Serialize attribute.
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- Serialize attribute.
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- Add automatic serialization of resources through code generation and System.Text.Json.
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- Add automatic serialization of resources through code generation and System.Text.Json.
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- Provide means for fetching key/value configuration (INI? TOML?)
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- ~~Provide means for fetching key/value configuration (INI? TOML?)~~
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- Expose some sort of ConfigFile class for safe key/value configuration fetching.
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- Expose some sort of ConfigFile class for safe key/value configuration fetching.
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## Rendering
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## Rendering
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- ~~API for drawing textured quads~~
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- ~~API for drawing textured quads~~
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- ~~Camera API~~
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- ~~Camera API~~
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- Arbitrary mesh rendering API.
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- Arbitrary mesh rendering API.
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- (1.0) Create WebGPU renderer (StandardRenderer)
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- Create WebGPU renderer (StandardRenderer)
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## Audio
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## Audio
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- ~~Asset manager~~
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- ~~Asset manager~~
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- ~~Separate engine and game into separate projects~~
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- ~~Separate engine and game into separate projects~~
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- ~~Particle system~~
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- Particle system 2.0
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- Reduce the size of Particle struct by infering most parameters through lifetime.
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- Reduce cache misses by utilizing SoA.
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- SIMD acceleration.
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## SceneGraph module
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## SceneGraph module
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- ~~Layers (sorting mechanism)~~
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- Layers (sorting mechanism)
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- Full overhaul using Entity Component architecture (not to be mistaken with ECS).
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- Full overhaul using Entity Component architecture (not to be mistaken with ECS).
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- Save/load scenes from file
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- Save/load scenes from file
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