Add and implement interfaces for systems (ISystem, IUpdatableSystem, etc.), move Color to Utils, rename Handlers/Renderers/Backends to System, move input related classes to an Input subfolder.
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@@ -12,8 +12,8 @@ public class TestGame : Game
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{
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InitializeDefault();
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_audioBackend = new FmodAudioBackend();
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_audioBackend.Initialize();
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_audioSystem = new FmodAudioSystem();
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_audioSystem.Start();
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}
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protected override void LoadResources()
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@@ -39,7 +39,7 @@ public class TestGame : Game
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_scene = new Scene(new SceneSettings()
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{
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Renderer = Renderer,
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AudioBackend = _audioBackend!,
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AudioBackend = _audioSystem!,
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InputHandler = Input,
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ResourceManager = ResourceManager
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});
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@@ -47,7 +47,7 @@ public class TestGame : Game
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_uiLayer = new UiLayer();
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_worldLayer = new EntityLayer();
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_testSoundInstance = _audioBackend!.CreateInstance(_testSound!);
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_testSoundInstance = _audioSystem!.CreateInstance(_testSound!);
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Input.AddInputMapping("play", new InputAction[] { new KeyInputAction(KeyboardKey.Spacebar) });
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Input.AddInputMapping("sprint", new InputAction[] { new KeyInputAction(KeyboardKey.LeftShift) });
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@@ -82,13 +82,13 @@ public class TestGame : Game
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public override void Shutdown()
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{
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ShutdownDefault();
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_audioBackend!.Dispose();
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_audioSystem!.Dispose();
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}
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private Sound? _testSound;
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private SoundInstance? _testSoundInstance;
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private Font? _font;
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private FmodAudioBackend? _audioBackend;
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private FmodAudioSystem? _audioSystem;
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private Scene? _scene;
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private UiLayer? _uiLayer;
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