Add and implement interfaces for systems (ISystem, IUpdatableSystem, etc.), move Color to Utils, rename Handlers/Renderers/Backends to System, move input related classes to an Input subfolder.
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@@ -22,17 +22,17 @@ public class UiLayer : Layer
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_screenContainer.UpdateRect(Vector2.Zero, Scene.Renderer.WindowSize);
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}
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protected override void OnBeginDraw(Renderer renderer)
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protected override void OnBeginDraw(RenderSystem renderer)
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{
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}
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protected override void OnDraw(Renderer renderer)
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protected override void OnDraw(RenderSystem renderer)
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{
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_screenContainer.Render(renderer);
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}
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protected override void OnEndDraw(Renderer renderer)
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protected override void OnEndDraw(RenderSystem renderer)
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{
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}
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