Add and implement interfaces for systems (ISystem, IUpdatableSystem, etc.), move Color to Utils, rename Handlers/Renderers/Backends to System, move input related classes to an Input subfolder.
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@@ -15,7 +15,7 @@ public class World : Drawable2d
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_randomPositions[i] = MathUtils.RandomVector2(Position, Vector2.One * 2048f);
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}
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}
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public override void OnDraw(Renderer renderer)
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public override void OnDraw(RenderSystem renderer)
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{
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for (int i = 0; i < _rectangleAmount; i++)
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{
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