Create OpenGL context and clear background :)
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8
TestGame/Program.cs
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8
TestGame/Program.cs
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class Program
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{
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static void Main(string[] args)
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{
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var game = new TestGame();
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game.Start();
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}
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}
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35
TestGame/TestGame.cs
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35
TestGame/TestGame.cs
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using DaggerFramework;
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using DaggerFramework.Audio;
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using DaggerFramework.Rendering;
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public class TestGame : Game
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{
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public override void Shutdown() => scene.Renderer.CloseWindow();
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protected override void OnStart()
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{
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_renderer = new GlRenderer();
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_inputHandler = new RaylibInputHandler();
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scene = new Scene(_renderer, _inputHandler, new DummyAudioBackend());
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var mainGameLayer = new EntityLayer();
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scene.AddLayer("World", mainGameLayer);
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scene.Init();
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scene.Start();
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MainLoop();
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}
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protected override void LoadResources()
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{
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}
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protected override void MainLoop()
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{
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while (!scene.ShouldStop()) scene.Update();
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}
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private GlRenderer _renderer;
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private RaylibInputHandler _inputHandler;
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}
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15
TestGame/TestGame.csproj
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15
TestGame/TestGame.csproj
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<OutputType>Exe</OutputType>
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<TargetFramework>net7.0</TargetFramework>
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<ImplicitUsings>enable</ImplicitUsings>
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<Nullable>enable</Nullable>
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<GenerateAssemblyInfo>false</GenerateAssemblyInfo>
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<GenerateTargetFrameworkAttribute>false</GenerateTargetFrameworkAttribute>
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</PropertyGroup>
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<ItemGroup>
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<ProjectReference Include="../DaggerFramework.csproj" />
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</ItemGroup>
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</Project>
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