Commit Graph

123 Commits

Author SHA1 Message Date
34c65be667 Update TODO 2023-09-25 17:45:10 +02:00
ddf62f1834 Add new methods to input handler, add RectangleShape2d, modify test game. 2023-09-25 17:31:33 +02:00
0b018e081e Overhaul 2023-09-13 15:34:10 +02:00
193462b747 WIP: fonts. 2023-06-20 00:18:35 +02:00
72b6896d3e SoundInstance API WIP 2023-06-19 23:00:15 +02:00
2fb5125ece ResourceManager! 2023-06-18 22:16:28 +02:00
ConfiG
c0bdb3d4a6 fmod xd 2023-06-18 21:46:58 +03:00
ConfiG
0058f700c3 add .keep 2023-06-18 19:52:56 +03:00
ConfiG
072d3c9754 fix fmod stuff xd 2023-06-18 19:44:10 +03:00
15747d7e9b Change folder structure, add solution to the root. 2023-06-18 17:19:03 +02:00
d5f5fb5614 Update method names for Game, add documentation for renderers, remove position argument from DrawSdfText and DrawDebugText in Renderer. 2023-06-17 23:09:21 +02:00
52a3b2f87d Bring back FMOD audio backend. 2023-06-17 22:44:02 +02:00
36eae40926 OpenAL sound implementation. 2023-06-17 00:56:17 +02:00
7d5c5f822b Add Color record struct, small refactor, create a DaggerFramework.SceneGraph namespace. 2023-06-16 00:03:45 +02:00
964b903500 API renames, change ref renderer to in renderer in IDrawable, make Layer implement IDrawable. 2023-06-15 22:39:34 +02:00
bf4fb6e1e3 Disable tracing from Raylib. 2023-06-15 21:42:35 +02:00
cf474ab153 Update README and TODO, remove unnecessary libs, and fix compiler errors. 2023-06-15 21:42:16 +02:00
9d3a96ba81 SDF font WIP 2023-06-15 21:32:57 +02:00
06da2c3f7f Refactor ResourceLoader, use only Texture2d in Renderer. 2023-06-14 23:48:26 +02:00
fdbd21f248 Create OpenGL context and clear background :) 2023-02-28 22:26:47 +01:00
d32390b21c Include Silk.NET, begin GlRenderer. 2023-02-28 21:11:24 +01:00
e95cc75ef4 Just construct an empty array forsounds. 2023-02-28 21:06:40 +01:00
f3ce543614 Init. 2023-02-28 20:58:31 +01:00