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34c65be667
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Update TODO
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2023-09-25 17:45:10 +02:00 |
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ddf62f1834
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Add new methods to input handler, add RectangleShape2d, modify test game.
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2023-09-25 17:31:33 +02:00 |
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0b018e081e
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Overhaul
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2023-09-13 15:34:10 +02:00 |
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193462b747
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WIP: fonts.
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2023-06-20 00:18:35 +02:00 |
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72b6896d3e
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SoundInstance API WIP
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2023-06-19 23:00:15 +02:00 |
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2fb5125ece
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ResourceManager!
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2023-06-18 22:16:28 +02:00 |
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ConfiG
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c0bdb3d4a6
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fmod xd
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2023-06-18 21:46:58 +03:00 |
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ConfiG
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0058f700c3
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add .keep
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2023-06-18 19:52:56 +03:00 |
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ConfiG
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072d3c9754
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fix fmod stuff xd
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2023-06-18 19:44:10 +03:00 |
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15747d7e9b
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Change folder structure, add solution to the root.
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2023-06-18 17:19:03 +02:00 |
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d5f5fb5614
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Update method names for Game, add documentation for renderers, remove position argument from DrawSdfText and DrawDebugText in Renderer.
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2023-06-17 23:09:21 +02:00 |
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52a3b2f87d
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Bring back FMOD audio backend.
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2023-06-17 22:44:02 +02:00 |
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36eae40926
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OpenAL sound implementation.
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2023-06-17 00:56:17 +02:00 |
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7d5c5f822b
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Add Color record struct, small refactor, create a DaggerFramework.SceneGraph namespace.
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2023-06-16 00:03:45 +02:00 |
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964b903500
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API renames, change ref renderer to in renderer in IDrawable, make Layer implement IDrawable.
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2023-06-15 22:39:34 +02:00 |
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bf4fb6e1e3
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Disable tracing from Raylib.
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2023-06-15 21:42:35 +02:00 |
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cf474ab153
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Update README and TODO, remove unnecessary libs, and fix compiler errors.
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2023-06-15 21:42:16 +02:00 |
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9d3a96ba81
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SDF font WIP
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2023-06-15 21:32:57 +02:00 |
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06da2c3f7f
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Refactor ResourceLoader, use only Texture2d in Renderer.
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2023-06-14 23:48:26 +02:00 |
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fdbd21f248
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Create OpenGL context and clear background :)
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2023-02-28 22:26:47 +01:00 |
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d32390b21c
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Include Silk.NET, begin GlRenderer.
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2023-02-28 21:11:24 +01:00 |
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e95cc75ef4
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Just construct an empty array forsounds.
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2023-02-28 21:06:40 +01:00 |
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f3ce543614
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Init.
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2023-02-28 20:58:31 +01:00 |
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