Update README and TODO, remove unnecessary libs, and fix compiler errors.

This commit is contained in:
2023-06-15 21:42:16 +02:00
parent 9d3a96ba81
commit cf474ab153
4 changed files with 24 additions and 8 deletions

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<ItemGroup>
<PackageReference Include="ImGui.NET" Version="1.89.4" />
<PackageReference Include="Raylib-cs" Version="4.2.0.1" />
<PackageReference Include="SharpFont" Version="4.0.1" />
<PackageReference Include="Silk.NET" Version="2.17.0" />
<PackageReference Include="Silk.NET.WebGPU" Version="2.17.0" />
<PackageReference Include="StbImageSharp" Version="2.27.13" />
</ItemGroup>
</Project>

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README.md Normal file
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# Dagger Framework
A work in progress game framework created for Game 2 (unannounced 2D sci-fi project).
## Usage
TO-DO
## Examples
TO-DO
## Building
TO-DO
## Libraries used
[Silk.NET](https://github.com/dotnet/Silk.NET)
[Raylib-cs](https://github.com/ChrisDill/Raylib-cs)
[StbImageSharp](https://github.com/StbSharp/StbImageSharp)
[FMOD](https://www.fmod.com/)

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using SharpFont;
namespace DaggerFramework;
public class FontLoader : ResourceLoader<Font>

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- Integrate FMOD
### Misc
- ~~Asset manager~~
- Separate engine and game into separate projects
- Switch to GlmSharp
- Particle system
- Asset manager
- ~~Separate engine and game into separate projects~~
- Create a custom math library
- ~~Particle system~~
### Entity system
- ~~Layers (sorting mechanism)~~