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bef27762ee
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| Author | SHA1 | Date | |
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| 11423d86e5 | |||
| 828ec4973f |
@@ -115,7 +115,7 @@ public class TestGame : Game
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{
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if (Input.IsActionPressed("reload"))
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{
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ResourceManager.Reload();
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// ResourceManager.Reload();
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// _particleSystem!.RestartEmitter(_emitterId);
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}
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}
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@@ -7,15 +7,23 @@ namespace Voile;
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public class GridSet<T>
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{
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public float GridSize { get; }
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public GridSet(float gridSize = 32.0f)
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/// <summary>
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/// The size of a cell of this <see cref="GridSet"/>.
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/// </summary>
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public float CellSize { get; }
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public GridSet(float cellSize = 32.0f)
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{
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GridSize = gridSize;
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CellSize = cellSize;
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}
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/// <summary>
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/// Add an element to this <see cref="GridSet"/>.
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/// </summary>
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/// <param name="position">Position of the element in this <see cref="GridSet"/>.</param>
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/// <param name="child">Element to add.</param>
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public void Add(Vector2 position, T child)
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{
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var snap = Vector2.One * GridSize;
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var snap = Vector2.One * CellSize;
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position = position.Snapped(snap);
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if (_values.TryGetValue(position, out var list))
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@@ -28,10 +36,11 @@ public class GridSet<T>
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}
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}
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public void Remove(T child)
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{
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}
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/// <summary>
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/// Removes an element from this <see cref="GridSet"/>.
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/// </summary>
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/// <param name="child">Element to remove.</param>
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public void Remove(T child) => throw new NotImplementedException();
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private Dictionary<Vector2, List<T>> _values = new();
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}
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@@ -269,7 +269,6 @@ namespace Voile.Resources
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| NotifyFilters.CreationTime
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| NotifyFilters.DirectoryName
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| NotifyFilters.FileName
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| NotifyFilters.LastAccess
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| NotifyFilters.LastWrite
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| NotifyFilters.Security
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| NotifyFilters.Size;
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@@ -3,19 +3,48 @@ using Voile.Input;
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namespace Voile.UI;
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/// <summary>
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/// Input information for UI elements.
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/// </summary>
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public class UIInputContext
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{
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/// <summary>
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/// Current action handled by this <see cref="UIElement"/>.
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/// </summary>
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public IInputAction Action { get; }
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/// <summary>
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/// Current mouse position.
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/// </summary>
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public Vector2 MousePosition { get; }
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/// <summary>
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/// Determines if a mouse button was pressed.
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/// </summary>
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public bool MousePressed { get; set; }
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/// <summary>
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/// Determines if a mouse button was released.
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/// </summary>
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public bool MouseReleased { get; set; }
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/// <summary>
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/// Determines if a mouse button is currently held.
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/// </summary>
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public bool MouseDown { get; set; }
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/// <summary>
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/// Name of the current <see cref="IInputAction"/>.
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/// </summary>
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public string ActionName { get; }
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/// <summary>
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/// Keycode of a currently pressed character.
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/// </summary>
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public int CharPressed { get; }
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/// <summary>
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/// Determines if this <see cref="UIInputContext"/> registered any character input from keyboard.
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/// </summary>
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public bool HasCharInput => CharPressed != 0;
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/// <summary>
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/// Determines if this context's input was already handled and no longer needs to be processed.
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/// </summary>
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public bool Handled => _handled;
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/// <summary>
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