Files
Voile/TestGame/TestGame.cs
2023-06-20 00:18:35 +02:00

88 lines
2.5 KiB
C#

using System.Numerics;
using DaggerFramework;
using DaggerFramework.Rendering;
using DaggerFramework.Audio;
using DaggerFramework.Resources;
public class TestGame : Game
{
public override string ResourceRoot => "Resources/";
public override void Initialize()
{
_renderer = new RaylibRenderer();
_audioBackend = new FmodAudioBackend();
_inputHandler = new RaylibInputHandler();
_renderer.CreateAndInitialize(new WindowSettings()
{
Title = "Test Game",
Size = new Vector2(1280, 720)
}, RendererSettings.Default);
_renderer.SetTargetFps(60);
_audioBackend.Initialize();
}
protected override void LoadResources()
{
if (_resourceManager.TryLoad<Sound>("my_sound", "sounds/test_sound.ogg"))
{
_resourceManager.TryGetResource<Sound>("my_sound", out _testSound);
}
if (_resourceManager.TryLoad<Font>("inter_regular", "fonts/Inter-Regular.ttf"))
{
_resourceManager.TryGetResource<Font>("inter_regular", out _font);
}
}
protected override void Ready()
{
_audioBackend.AddBusEffect<AudioEffectReverb>(new AudioEffectReverb());
_inputHandler.AddInputMapping("play", new InputAction[] { new KeyInputAction(KeyboardKey.Spacebar) });
_fontHandle = _renderer.LoadFont(_font);
}
protected override void Run()
{
while (_renderer.ShouldRun)
{
_renderer.BeginFrame();
_renderer.ClearBackground(Color.Black);
if (_inputHandler.IsActionJustPressed("play"))
{
var instance = _audioBackend.CreateInstance(_testSound)
.PitchVariation(min: 0.9f, max: 1.2f)
.VolumeVariation(min: 0.90f, max: 1.0f);
instance.Play();
}
_audioBackend.Update();
_renderer.SetTransform(new Vector2(640, 480));
_renderer.DrawCircle(16f, Color.Chocolate);
_renderer.DrawText(_fontHandle, "Hello World!", 24, Color.White);
_renderer.EndFrame();
}
}
public override void Shutdown()
{
_renderer.Shutdown();
_audioBackend.Shutdown();
}
private Renderer _renderer;
private ResourceManager _resourceManager = new();
private Sound? _testSound;
private Font? _font;
private int _fontHandle;
private FmodAudioBackend _audioBackend;
private InputHandler _inputHandler;
}