88 lines
2.5 KiB
C#
88 lines
2.5 KiB
C#
using System.Numerics;
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using DaggerFramework;
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using DaggerFramework.Rendering;
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using DaggerFramework.Audio;
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using DaggerFramework.Resources;
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public class TestGame : Game
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{
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public override string ResourceRoot => "Resources/";
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public override void Initialize()
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{
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_renderer = new RaylibRenderer();
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_audioBackend = new FmodAudioBackend();
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_inputHandler = new RaylibInputHandler();
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_renderer.CreateAndInitialize(new WindowSettings()
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{
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Title = "Test Game",
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Size = new Vector2(1280, 720)
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}, RendererSettings.Default);
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_renderer.SetTargetFps(60);
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_audioBackend.Initialize();
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}
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protected override void LoadResources()
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{
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if (_resourceManager.TryLoad<Sound>("my_sound", "sounds/test_sound.ogg"))
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{
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_resourceManager.TryGetResource<Sound>("my_sound", out _testSound);
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}
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if (_resourceManager.TryLoad<Font>("inter_regular", "fonts/Inter-Regular.ttf"))
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{
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_resourceManager.TryGetResource<Font>("inter_regular", out _font);
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}
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}
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protected override void Ready()
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{
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_audioBackend.AddBusEffect<AudioEffectReverb>(new AudioEffectReverb());
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_inputHandler.AddInputMapping("play", new InputAction[] { new KeyInputAction(KeyboardKey.Spacebar) });
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_fontHandle = _renderer.LoadFont(_font);
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}
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protected override void Run()
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{
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while (_renderer.ShouldRun)
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{
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_renderer.BeginFrame();
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_renderer.ClearBackground(Color.Black);
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if (_inputHandler.IsActionJustPressed("play"))
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{
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var instance = _audioBackend.CreateInstance(_testSound)
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.PitchVariation(min: 0.9f, max: 1.2f)
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.VolumeVariation(min: 0.90f, max: 1.0f);
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instance.Play();
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}
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_audioBackend.Update();
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_renderer.SetTransform(new Vector2(640, 480));
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_renderer.DrawCircle(16f, Color.Chocolate);
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_renderer.DrawText(_fontHandle, "Hello World!", 24, Color.White);
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_renderer.EndFrame();
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}
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}
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public override void Shutdown()
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{
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_renderer.Shutdown();
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_audioBackend.Shutdown();
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}
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private Renderer _renderer;
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private ResourceManager _resourceManager = new();
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private Sound? _testSound;
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private Font? _font;
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private int _fontHandle;
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private FmodAudioBackend _audioBackend;
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private InputHandler _inputHandler;
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} |