97 lines
2.6 KiB
C#
97 lines
2.6 KiB
C#
using System.Numerics;
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using DaggerFramework;
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using DaggerFramework.Rendering;
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using DaggerFramework.Audio;
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using DaggerFramework.Resources;
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using DaggerFramework.SceneGraph;
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public class TestGame : Game
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{
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public override string ResourceRoot => "Resources/";
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public override void Initialize()
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{
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_renderer = new RaylibRenderer();
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_audioBackend = new FmodAudioBackend();
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_inputHandler = new RaylibInputHandler();
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_renderer.CreateAndInitialize(new WindowSettings()
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{
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Title = "Test Game",
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Size = new Vector2(1280, 720),
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}, new RendererSettings()
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{
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UseVSync = true,
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Fullscreen = false
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});
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_audioBackend.Initialize();
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_scene = new Scene(_renderer, _inputHandler, _audioBackend, _resourceManager);
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_uiLayer = new UiLayer();
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_worldLayer = new EntityLayer();
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}
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public override void Shutdown()
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{
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_renderer.Shutdown();
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_audioBackend.Shutdown();
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}
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protected override void LoadResources()
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{
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if (_resourceManager.TryLoad<Sound>("my_sound", "sounds/test_sound.ogg"))
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{
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_resourceManager.TryGetResource("my_sound", out _testSound);
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}
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if (_resourceManager.TryLoad<Font>("inter_regular", "fonts/Inter-Regular.ttf"))
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{
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_resourceManager.TryGetResource("inter_regular", out _font);
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}
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}
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protected override void Ready()
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{
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_inputHandler.AddInputMapping("play", new InputAction[] { new KeyInputAction(KeyboardKey.Spacebar) });
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_inputHandler.AddInputMapping("sprint", new InputAction[] { new KeyInputAction(KeyboardKey.LeftShift) });
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_fontHandle = _renderer.LoadFont(_font);
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_scene.AddLayer("World", _worldLayer);
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// _scene.AddLayer("UI", _uiLayer);
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// _worldLayer.AddEntity(new World());
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_worldLayer.AddEntity(new TestPlayer());
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_scene.Start();
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}
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protected override void Run()
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{
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while (_scene.ShouldRun)
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{
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_scene.Update();
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double frameTimeMs = _renderer.FrameTime * 1000f;
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_renderer.SetTransform(Vector2.One * 32f, Vector2.Zero, 0f);
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_renderer.DrawText(_fontHandle, $"{frameTimeMs:0.0} ms", 20, new Color(1f, 1f, 1f, 0.5f));
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}
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}
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private Renderer _renderer;
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private ResourceManager _resourceManager = new();
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private Sound? _testSound;
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private Font? _font;
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private int _fontHandle;
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private FmodAudioBackend _audioBackend;
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private InputHandler _inputHandler;
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private Scene _scene;
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private UiLayer _uiLayer;
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private EntityLayer _worldLayer;
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} |