Files
Voile/TestGame/TestGame.cs
2023-06-17 22:44:02 +02:00

65 lines
1.8 KiB
C#

using DaggerFramework;
using System.Numerics;
using DaggerFramework.Rendering;
using DaggerFramework.Audio;
public class TestGame : Game
{
public override string ResourceRoot => "Resources/";
protected override void OnStart()
{
_renderer = new RaylibRenderer();
_audioBackend = new FmodAudioBackend();
_inputHandler = new RaylibInputHandler();
_renderer.CreateAndInitialize(new WindowSettings()
{
Title = "Test Game",
Size = new Vector2(1280, 720)
}, RendererSettings.Default);
_renderer.SetTargetFps(60);
_audioBackend.Initialize();
_audioBackend.AddBusEffect<AudioEffectReverb>(new AudioEffectReverb());
_inputHandler.AddInputMapping("play", new InputAction[] { new KeyInputAction(KeyboardKey.Spacebar) });
}
protected override void LoadResources()
{
_soundLoader = new SoundLoader();
_testSound = _soundLoader.Load($"{ResourceRoot}sounds/test_sound.ogg");
}
protected override void MainLoop()
{
while (_renderer.ShouldRun)
{
_renderer.BeginFrame();
_renderer.ClearBackground(Color.Black);
if (_inputHandler.IsActionJustPressed("play"))
{
_audioBackend.PlaySoundVariation(_testSound, "Master", 0.1f);
}
_audioBackend.Update();
_renderer.SetTransform(new Vector2(640, 480));
_renderer.DrawCircle(16f, Color.Chocolate);
_renderer.EndFrame();
}
}
public override void Shutdown()
{
_renderer.Shutdown();
_audioBackend.Shutdown();
}
private Renderer _renderer;
private SoundLoader _soundLoader;
private Sound _testSound;
private FmodAudioBackend _audioBackend;
private InputHandler _inputHandler;
}