Files
Voile/Voile.OpenAL/OpenALSystem.cs
2025-06-06 22:40:16 +02:00

60 lines
1.4 KiB
C#

using Voile.Audio;
using Silk.NET.OpenAL;
namespace Voile.OpenAL;
public class OpenALSystem : AudioSystem
{
public OpenALSystem()
{
_al = AL.GetApi();
_alc = ALContext.GetApi();
Init();
}
public override void PlaySound(Sound sound, float volume)
{
var buffer = CreateAlBuffer(sound.Buffer, sound.SampleRate, sound.Channel);
var source = CreateAlSource(buffer);
_al.SourcePlay(source);
}
public override void Update(double deltaTime)
{
throw new NotImplementedException();
}
private unsafe void Init()
{
_device = _alc.OpenDevice("");
_context = _alc.CreateContext(_device, null);
_alc.MakeContextCurrent(_context);
}
private uint CreateAlBuffer(ReadOnlyMemory<short> data, int sampleRate, SoundChannel channels)
{
var buffer = _al.GenBuffer();
var format = channels == SoundChannel.Mono ? BufferFormat.Mono16 : BufferFormat.Stereo16;
unsafe
{
_al.BufferData(buffer, format, data.Pin().Pointer, data.Length, sampleRate);
}
return buffer;
}
private uint CreateAlSource(uint buffer)
{
var source = _al.GenSource();
_al.SetSourceProperty(source, SourceInteger.Buffer, buffer);
return source;
}
private unsafe Device* _device;
private ALContext _alc;
private unsafe Context* _context;
private AL _al;
}