Files
Voile/TestGame/TestGame.cs

128 lines
3.8 KiB
C#

using Voile;
using Voile.Resources;
using Voile.Utils;
using Voile.Input;
using Voile.Systems.Particles;
using System.Numerics;
using System.Diagnostics.CodeAnalysis;
using System.Diagnostics;
public class TestGame : Game
{
public override string ResourceRoot => "Resources/";
public override void Initialize()
{
InitializeDefault();
_particleSystem = new ParticleSystem();
ResourceManager.AddResourceLoaderAssociation(new ParticleEmitterSettingsResourceLoader());
Input.AddInputMapping("reload", new InputAction[] { new KeyInputAction(KeyboardKey.R) });
_particleSimStopwatch = new Stopwatch();
}
protected override void LoadResources()
{
if (!ResourceManager.TryLoad("fonts/Inter-Regular.ttf", out _font))
{
}
ResourceManager.TryLoad("icon.png", out _icon);
if (!ResourceManager.TryLoad("fire_effect.toml", out _fireEffect))
{
throw new Exception("Failed to load emitter settings!");
}
}
protected override void Ready()
{
_emitterId = _particleSystem.CreateEmitter(Renderer.WindowSize / 2, _fireEffect);
}
protected override void Run()
{
while (Renderer.ShouldRun)
{
if (Input.IsActionPressed("reload"))
{
ResourceManager.Reload();
_particleSystem!.RestartEmitter(_emitterId);
}
if (Input.KeyboardKeyJustPressed(KeyboardKey.One))
{
_particleSystem.CreateEmitter(Input.GetMousePosition(), _fireEffect);
}
if (Input.IsMouseButtonDown(MouseButton.Left))
{
_particleSystem.SetEmitterPosition(_emitterId, Input.GetMousePosition());
}
_particleSimStopwatch = Stopwatch.StartNew();
_particleSystem!.Update(Renderer.FrameTime);
_particleSimStopwatch.Stop();
_renderStopwatch = Stopwatch.StartNew();
Renderer.BeginFrame();
Renderer.ClearBackground(Color.Black);
foreach (var emitter in _particleSystem!.Emitters)
{
DrawEmitter(emitter);
}
Renderer.ResetTransform();
Renderer.DrawText(_font, $"Particle Sim: {TimeSpan.FromTicks(_particleSimStopwatch.ElapsedTicks).TotalMilliseconds} ms", Color.White);
Renderer.SetTransform(new Vector2(0.0f, 16.0f), Vector2.Zero);
Renderer.DrawText(_font, $"Render: {TimeSpan.FromTicks(_lastRenderTime).TotalMilliseconds} ms", Color.White);
Renderer.EndFrame();
_lastRenderTime = _renderStopwatch.ElapsedTicks;
_renderStopwatch.Restart();
_particleSimStopwatch.Restart();
}
}
public override void Shutdown()
{
ShutdownDefault();
}
private void DrawEmitter(ParticleEmitter emitter)
{
Renderer.BeginBlended(Voile.Rendering.BlendMode.BlendAlpha);
var maxParticles = emitter.Settings.MaxParticles;
var particleSize = new Vector2(16.0f, 16.0f);
var pivot = particleSize / 2;
for (int i = maxParticles - 1; i >= 0; i--)
{
var particle = emitter.GetParticle(i);
Renderer.SetTransform(particle.Position, pivot, particle.Rotation);
Renderer.DrawRectangle(particleSize * particle.Scale, particle.Color);
}
Renderer.EndBlended();
}
[NotNull] private ParticleSystem _particleSystem;
private Stopwatch _particleSimStopwatch, _renderStopwatch;
private long _lastRenderTime;
private int _emitterId;
private ResourceRef<ParticleEmitterSettingsResource> _fireEffect;
private ResourceRef<Font> _font;
private ResourceRef<Texture2d> _icon;
private Logger _logger = new(nameof(TestGame));
}