Files
Voile/Voile/Source/Utils/MathUtils.cs

59 lines
2.1 KiB
C#

using System.Numerics;
using System.Runtime.CompilerServices;
namespace Voile
{
public static class MathUtils
{
[MethodImpl(MethodImplOptions.AggressiveInlining | MethodImplOptions.AggressiveOptimization)]
public static double LerpUnclamped(double a, double b, double t) => (a * (1d - t)) + (b * t);
[MethodImpl(MethodImplOptions.AggressiveInlining | MethodImplOptions.AggressiveOptimization)]
public static float LerpUnclamped(float a, float b, float t) => (a * (1f - t)) + (b * t);
[MethodImpl(MethodImplOptions.AggressiveInlining | MethodImplOptions.AggressiveOptimization)]
public static double Lerp(double a, double b, double t) => t <= 0d ? a : t >= 1d ? b : LerpUnclamped(a, b, t);
[MethodImpl(MethodImplOptions.AggressiveInlining | MethodImplOptions.AggressiveOptimization)]
public static float Lerp(float a, float b, float t) => t <= 0f ? a : t >= 1f ? b : LerpUnclamped(a, b, t);
public static Color LerpColor(Color colorA, Color colorB, float t)
{
t = Math.Clamp(t, 0f, 1f);
byte r = (byte)Lerp(colorA.R, colorB.R, t);
byte g = (byte)Lerp(colorA.G, colorB.G, t);
byte b = (byte)Lerp(colorA.B, colorB.B, t);
byte a = (byte)Lerp(colorA.A, colorB.A, t);
return new Color(r, g, b, a);
}
public static Vector2 RandomVector2(Vector2 min, Vector2 max)
{
var x = _random.NextDouble(min.X, max.X);
var y = _random.NextDouble(min.Y, max.Y);
return new Vector2((float)x, (float)y);
}
public static float EaseOutBack(float x)
{
var c1 = 1.70158f;
var c3 = c1 + 1f;
return 1f + c3 * (float)Math.Pow(x - 1f, 3f) + c1 * (float)Math.Pow(x - 1, 2);
}
public static float EaseOutElastic(float x)
{
var c4 = 2f * (float)Math.PI / 3f;
return x == 0
? 0
: x == 1
? 1
: (float)Math.Pow(2, -10 * x) * (float)Math.Sin((x * 10 - 0.75f) * c4) + 1;
}
private static LehmerRandom _random = new();
}
}