Files
Voile/DaggerFramework/Source/Rendering/RaylibRenderer.cs

211 lines
6.4 KiB
C#

using System.Numerics;
using System.Runtime.InteropServices;
using System.Text;
using Raylib_cs;
namespace DaggerFramework.Rendering
{
public class RaylibRenderer : Renderer
{
public override Vector2 WindowSize => _windowSize;
public override bool ShouldRun => !WindowShouldClose();
public override void CreateWindow(string title, Vector2 size)
{
Raylib.SetTraceLogLevel(TraceLogLevel.LOG_NONE);
_windowSize = size;
Raylib.InitWindow((int)_windowSize.X, (int)_windowSize.Y, title);
}
public override void SetWindowTitle(string title)
{
Raylib.SetWindowTitle(title);
}
public override void SetWindowVSync(bool value)
{
}
public override void SetTargetFps(int fps)
{
Raylib.SetTargetFPS(fps);
}
public override bool WindowShouldClose()
{
return Raylib.WindowShouldClose();
}
public override void Shutdown()
{
Raylib.CloseWindow();
}
public override void BeginFrame()
{
Raylib.BeginDrawing();
}
public override void EndFrame()
{
Raylib.EndDrawing();
}
public override void BeginCamera2d(Vector2 offset, Vector2 target, float rotation, float zoom)
{
var camera = new Camera2D(offset, target, rotation, zoom);
Raylib.BeginMode2D(camera);
}
public override void EndCamera2d()
{
Raylib.EndMode2D();
}
public override void ClearBackground(Color color)
{
Raylib.ClearBackground(DaggerColorToRaylibColor(color));
}
public override double GetFrameTime()
{
return (double)Raylib.GetFrameTime();
}
public override void DrawCircle(float radius, Color color)
{
Raylib.DrawCircle((int)_position.X, (int)_position.Y, radius, DaggerColorToRaylibColor(color));
}
public override void SetTransform(Vector2 position, Vector2 offset, float rotation = 0)
{
_position = position;
_offset = offset;
_rotation = rotation;
}
public override int LoadTexture(Texture2d texture)
{
Image image = new Image();
unsafe
{
fixed (void* dataPtr = texture.Buffer)
{
image.data = dataPtr;
}
}
image.width = texture.Width;
image.height = texture.Height;
image.mipmaps = 1;
image.format = PixelFormat.PIXELFORMAT_UNCOMPRESSED_R8G8B8A8;
Texture2D rayTexture;
rayTexture = Raylib.LoadTextureFromImage(image);
_texturePool.Add(rayTexture);
return _texturePool.Count - 1;
}
public unsafe override int LoadFont(Font font)
{
// TODO: screw it, let's just load the font directly from the path. I give up.
// Raylib_cs.Font fontRay;
// string ext = "ttf";
// byte[] extBytes = new byte[Encoding.Default.GetByteCount(ext) + 1];
// Encoding.Default.GetBytes(ext, extBytes);
// int fontChars = 0;
// unsafe
// {
// fixed (byte* extP = extBytes)
// {
// fixed (byte* bufferP = font.Buffer)
// {
// fontRay = Raylib.LoadFontFromMemory((sbyte*)extP, bufferP, (int)font.BufferSize, font.Size, null, 95);
// }
// }
// }
var fontRay = Raylib.LoadFont(font.Path);
Raylib.SetTextureFilter(fontRay.texture, TextureFilter.TEXTURE_FILTER_BILINEAR);
_fontPool.Add(fontRay);
return _fontPool.Count - 1;
}
public override void DrawTexture(int id, Color tint)
{
Raylib.DrawTextureV(_texturePool[id], _position, DaggerColorToRaylibColor(tint));
}
public override void DrawRectangle(Vector2 size, Color color)
{
// Raylib.DrawRectangleV(_position, size, SystemColorToRaylibColor(color));
Raylib.DrawRectanglePro(new Rectangle()
{
x = _position.X,
y = _position.Y,
width = size.X,
height = size.Y
}, _offset, _rotation, DaggerColorToRaylibColor(color));
}
public override void DrawDebugText(string text, int fontSize, Color color)
{
Raylib.DrawText(text, (int)_position.X, (int)_position.Y, fontSize, DaggerColorToRaylibColor(color));
}
public override void DrawSdfText(string text, int fontSize, Color color)
{
throw new NotImplementedException();
}
public override void Initialize(RendererSettings settings)
{
ConfigFlags flags = 0;
// MSAA
flags |= settings.Msaa == Msaa.Msaa4x ? ConfigFlags.FLAG_MSAA_4X_HINT : 0;
// VSync
flags |= settings.UseVSync ? ConfigFlags.FLAG_VSYNC_HINT : 0;
// Fullscreen
flags |= settings.Fullscreen ? ConfigFlags.FLAG_FULLSCREEN_MODE : 0;
Raylib.SetConfigFlags(flags);
}
// TODO
public override void SetTransform(Matrix4x4 transform) { }
public override void CreateAndInitialize(WindowSettings windowSettings, RendererSettings renderSettings)
{
CreateWindow(windowSettings);
Initialize(renderSettings);
}
private Raylib_cs.Color DaggerColorToRaylibColor(Color color)
{
return new Raylib_cs.Color { r = (byte)Math.Round(color.R * 255f), g = (byte)Math.Round(color.G * 255f), b = (byte)Math.Round(color.B * 255f), a = (byte)Math.Round(color.A * 255f) };
}
public override void DrawText(int fontId, string text, int fontSize, Color color)
{
var font = _fontPool[fontId];
Raylib.DrawTextPro(font, text, _position, Vector2.Zero, _rotation, fontSize, 0.0f, DaggerColorToRaylibColor(color));
}
private List<Texture2D> _texturePool = new();
private List<Raylib_cs.Font> _fontPool = new();
private Vector2 _position, _offset;
private float _rotation;
private Vector2 _windowSize;
}
}