112 lines
2.9 KiB
C#
112 lines
2.9 KiB
C#
using System.Numerics;
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using DaggerFramework;
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using DaggerFramework.Rendering;
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using DaggerFramework.Audio;
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using DaggerFramework.Resources;
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using DaggerFramework.SceneGraph;
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public class TestGame : Game
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{
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public override string ResourceRoot => "Resources/";
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public override void Initialize()
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{
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_renderer = new RaylibRenderer();
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_audioBackend = new FmodAudioBackend();
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_inputHandler = new RaylibInputHandler();
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_resourceManager.AddResourceSaverAssociation(new SerializedSceneSaver());
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_renderer.CreateAndInitialize(new WindowSettings()
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{
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Title = "Test Game",
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Size = new Vector2(1280, 720),
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}, new RendererSettings()
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{
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UseVSync = true,
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Fullscreen = false
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});
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_audioBackend.Initialize();
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_scene = new Scene(new SceneSettings()
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{
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Renderer = _renderer,
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AudioBackend = _audioBackend,
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InputHandler = _inputHandler,
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ResourceManager = _resourceManager
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});
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_uiLayer = new UiLayer();
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_worldLayer = new EntityLayer();
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}
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public override void Shutdown()
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{
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_renderer!.Shutdown();
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_audioBackend?.Shutdown();
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}
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protected override void LoadResources()
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{
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if (_resourceManager.TryLoad<Sound>("my_sound", "sounds/test_sound.ogg"))
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{
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_resourceManager.TryGetResource("my_sound", out _testSound);
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}
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if (_resourceManager.TryLoad<Font>("inter_regular", "fonts/Inter-Regular.ttf"))
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{
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_resourceManager.TryGetResource("inter_regular", out _font);
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if (_font is not null)
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{
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_font.Size = 20;
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}
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}
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}
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protected override void Ready()
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{
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_inputHandler!.AddInputMapping("play", new InputAction[] { new KeyInputAction(KeyboardKey.Spacebar) });
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_inputHandler.AddInputMapping("sprint", new InputAction[] { new KeyInputAction(KeyboardKey.LeftShift) });
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_scene!.AddLayer("World", _worldLayer!);
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_worldLayer!.AddEntity(new World());
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_worldLayer.AddEntity(new TestPlayer());
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_scene.AddLayer("UI", _uiLayer!);
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SerializedScene serializedScene;
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if (_scene!.TrySerialize(out serializedScene))
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{
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_resourceManager.TrySave(Path.Combine(_resourceManager.ResourceRoot, "main.scene"), in serializedScene);
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}
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_scene.Start();
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}
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protected override void Run()
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{
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while (_scene!.ShouldRun)
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{
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_scene.Update();
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_scene.BeginDraw();
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_scene.EndDraw();
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}
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}
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private Renderer? _renderer;
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private ResourceManager _resourceManager = new();
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private Sound? _testSound;
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private Font? _font;
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private FmodAudioBackend? _audioBackend;
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private InputHandler? _inputHandler;
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private Scene? _scene;
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private UiLayer? _uiLayer;
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private EntityLayer? _worldLayer;
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} |