1.5 KiB
1.5 KiB
Voile MVP
Core
Add and implement interfaces for systems (ISystem, IUpdatableSystem, etc.)- Minimize amount of possible null references.
- Serialization and deserialization of Resources from and to TOML files.
- Add documentation for common classes.
- Hot reloading of resources.
I/O
- Use GUIDs and string ID maps for fetching resources instead of string IDs alone.
- (stretch goal) Make async API for ResourceManager
- (stretch goal/1.0) Streamed resource loading
- (stretch goal) Virtual file system
Serialization
- Serialize attribute.
- Add automatic serialization of resources through code generation and System.Text.Json.
- Provide means for fetching key/value configuration (INI? TOML?)
- Expose some sort of ConfigFile class for safe key/value configuration fetching.
Rendering
API for drawing textured quadsCamera API- Arbitrary mesh rendering API.
- (1.0) Create WebGPU renderer (StandardRenderer)
Audio
Integrate FMOD- 2D audio abstraction
Misc
Asset managerSeparate engine and game into separate projectsParticle system
SceneGraph module
Layers (sorting mechanism)- Full overhaul using Entity Component architecture (not to be mistaken with ECS).
- Save/load scenes from file
Input
Action system- Make action system use an InputMap resource instead.
- Gamepad support
UI
- Immediate mode API.
- Styling.
- Basic input elements (button, text field, toggle).
- Containers (vertical and horizontal).