Files
Voile/TestGame/TestGame.cs

81 lines
1.9 KiB
C#

using Voile;
using Voile.Audio;
using Voile.Resources;
using Voile.SceneGraph;
using Voile.Utils;
using Voile.Input;
using Voile.Systems;
using System.Numerics;
public class TestGame : Game
{
public override string ResourceRoot => "Resources/";
public override void Initialize()
{
InitializeDefault();
_particleSystem = new ParticleSystem();
}
protected override void LoadResources()
{
if (!ResourceManager.TryLoad("my_sound", "sounds/test_sound.ogg", out Sound? _testSound))
{
}
if (!ResourceManager.TryLoad("inter_regular", "fonts/Inter-Regular.ttf", out Font? _font))
{
}
}
protected override void Ready()
{
_particleSystem!.CreateEmitter(Renderer.WindowSize / 2, new ParticleEmitterSettings()
{
ColorBegin = Color.Green,
ColorEnd = Color.Red,
EmitRadius = 128,
MaxParticles = 256
});
}
protected override void Run()
{
while (Renderer.ShouldRun)
{
_particleSystem!.Update(Renderer.FrameTime);
Renderer.BeginFrame();
Renderer.ClearBackground(Color.Black);
foreach (var emitter in _particleSystem!.Emitters)
{
DrawEmitter(emitter);
}
Renderer.EndFrame();
}
}
public override void Shutdown()
{
ShutdownDefault();
}
private void DrawEmitter(ParticleEmitter emitter)
{
for (int i = 0; i < emitter.Particles.Length; i++)
{
var particle = emitter.Particles[i];
var color = new Color(particle.ColorArgb);
Renderer.SetTransform(emitter.OriginPosition + particle.Position, Vector2.Zero);
Renderer.DrawCircle(16f * particle.Scale, color);
}
}
private ParticleSystem? _particleSystem;
private Logger _logger = new(nameof(TestGame));
}