Files
Voile/Voile/Source/Rendering/RaylibRenderSystem.cs

321 lines
9.4 KiB
C#

using System.Numerics;
using System.Text;
using Raylib_cs;
namespace Voile.Rendering
{
public class RaylibRenderSystem : RenderSystem
{
public override bool ShouldRun => !WindowShouldClose();
public override Vector2 WindowSize
{
get
{
return new Vector2(Raylib.GetScreenWidth(), Raylib.GetScreenHeight());
}
set
{
Raylib.SetWindowSize((int)value.X, (int)value.Y);
}
}
public override Vector2 MonitorSize => new Vector2(GetMonitorWidth(GetCurrentMonitor()), GetMonitorHeight(GetCurrentMonitor()));
public override string WindowTitle
{
get => _windowTitle; set
{
SetWindowTitle(value);
}
}
public override int TargetFps { get => _targetFps; set => SetTargetFps(value); }
public override bool VSync { get => _vsync; set => SetWindowVSync(value); }
public override bool Fullscreen { get => _fullscreen; set => SetFullscreen(value); }
public override void Initialize(RendererSettings settings)
{
_targetFps = settings.TargetFps;
ConfigFlags flags = 0;
// MSAA
flags |= settings.Msaa == Msaa.Msaa4x ? ConfigFlags.Msaa4xHint : 0;
// VSync
flags |= settings.UseVSync ? ConfigFlags.VSyncHint : 0;
_fullscreen = settings.Fullscreen;
_defaultFlags = flags;
Raylib.SetConfigFlags(flags);
Raylib.SetTargetFPS(settings.TargetFps);
}
public override void CreateAndInitializeWithWindow(RendererSettings settings)
{
Initialize(settings);
CreateWindow(settings.WindowSettings);
}
public override void CreateWindow(WindowSettings windowSettings)
{
Raylib.SetTraceLogLevel(TraceLogLevel.None);
_defaultWindowSettings = windowSettings;
_windowSize = windowSettings.Size;
ConfigFlags windowFlags = 0;
windowFlags |= windowSettings.Resizable ? ConfigFlags.ResizableWindow : 0;
_windowTitle = windowSettings.Title;
if (_fullscreen)
{
var monitorSize = MonitorSize;
Raylib.InitWindow((int)monitorSize.X, (int)monitorSize.Y, windowSettings.Title);
Fullscreen = true;
}
else
{
Raylib.InitWindow((int)_windowSize.X, (int)_windowSize.Y, windowSettings.Title);
}
// Raylib.SetWindowState(windowFlags);
}
// TODO
protected override void ReloadResources()
{
throw new NotImplementedException();
}
protected override void SetWindowTitle(string title)
{
Raylib.SetWindowTitle(title);
}
protected override void SetWindowVSync(bool value)
{
_vsync = value;
// TODO: implement VSync toggle for Raylib.
}
protected override void SetTargetFps(int fps)
{
_targetFps = fps;
Raylib.SetTargetFPS(fps);
}
protected override bool WindowShouldClose()
{
return Raylib.WindowShouldClose();
}
protected override void Shutdown()
{
Raylib.CloseWindow();
}
public override void BeginFrame()
{
Raylib.BeginDrawing();
}
public override void EndFrame()
{
Raylib.EndDrawing();
}
public override void BeginBlended(BlendMode blendMode)
{
var rayBlend = (Raylib_cs.BlendMode)blendMode;
Raylib.BeginBlendMode(rayBlend);
}
public override void EndBlended()
{
Raylib.EndBlendMode();
}
public override void BeginCamera2d(Vector2 offset, Vector2 target, float rotation, float zoom)
{
var camera = new Camera2D(offset, target, rotation, zoom);
Raylib.BeginMode2D(camera);
}
public override void EndCamera2d()
{
Raylib.EndMode2D();
}
public override void ClearBackground(Color color)
{
Raylib.ClearBackground(VoileColorToRaylibColor(color));
}
protected override double GetFrameTime()
{
return (double)Raylib.GetFrameTime();
}
public override void DrawCircle(float radius, Color color)
{
Raylib.DrawCircle((int)transformPosition.X, (int)transformPosition.Y, radius, VoileColorToRaylibColor(color));
}
public override void DrawTexture(ResourceRef<Texture2d> textureResource, Color tint)
{
var texture = textureResource.Value;
if (texture.Handle == -1)
{
LoadTexture(texture);
}
Raylib.DrawTextureV(_texturePool[texture.Handle], transformPosition, VoileColorToRaylibColor(tint));
}
public override void DrawRectangle(Vector2 size, Color color)
{
Raylib.DrawRectanglePro(new Rectangle()
{
X = transformPosition.X,
Y = transformPosition.Y,
Width = size.X,
Height = size.Y
}, transformPivot, transformRotation, VoileColorToRaylibColor(color));
}
public override void DrawRectangleOutline(Vector2 size, Color color, float outlineWidth = 1)
{
Raylib.DrawRectangleLinesEx(new Rectangle()
{
X = transformPosition.X,
Y = transformPosition.Y,
Width = size.X,
Height = size.Y
}, outlineWidth, VoileColorToRaylibColor(color));
}
public override void DrawDebugText(string text, int fontSize, Color color)
{
Raylib.DrawText(text, (int)transformPosition.X, (int)transformPosition.Y, fontSize, VoileColorToRaylibColor(color));
}
public override void DrawSdfText(string text, int fontSize, Color color)
{
throw new NotImplementedException();
}
private void SetFullscreen(bool fullscreen)
{
// var flags = _defaultFlags;
// if (fullscreen && !Raylib.IsWindowFullscreen())
// {
// WindowSize = MonitorSize;
// Raylib.ToggleFullscreen();
// }
// else if (Raylib.IsWindowFullscreen())
// {
// // Raylib.ToggleFullscreen();
// WindowSize = _windowSize;
// }
_fullscreen = fullscreen;
}
// TODO
public override void SetTransform(Matrix4x4 transform) { }
private Raylib_cs.Color VoileColorToRaylibColor(Color color)
{
var rayColor = new Raylib_cs.Color(color.R, color.G, color.B, color.A);
return rayColor;
}
public override void DrawText(ResourceRef<Font> fontResource, string text, Color color)
{
var font = fontResource.Value;
if (font.Handle == -1)
{
LoadFont(font);
}
var rayFont = _fontPool[font.Handle];
Raylib.DrawTextPro(rayFont, text, transformPosition, transformPivot, transformRotation, font.Size, 0.0f, VoileColorToRaylibColor(color));
}
protected override int GetMonitorWidth(int monitorId)
{
return Raylib.GetMonitorWidth(monitorId);
}
protected override int GetMonitorHeight(int monitorId)
{
return Raylib.GetMonitorHeight(monitorId);
}
protected override int GetCurrentMonitor()
{
return Raylib.GetCurrentMonitor();
}
private void LoadFont(Font font)
{
Raylib_cs.Font fontRay;
string ext = ".ttf"; // TODO: don't use a hardcoded extension.
int fontChars = 250; // TODO: control this dynamically to not load the entire font.
fontRay = Raylib.LoadFontFromMemory(ext, font.Buffer, font.Size, null, fontChars);
Raylib.GenTextureMipmaps(ref fontRay.Texture);
Raylib.SetTextureFilter(fontRay.Texture, TextureFilter.Bilinear);
_fontPool.Add(fontRay);
font.Handle = _fontPool.Count - 1;
}
private void LoadTexture(Texture2d texture)
{
Image image = new();
unsafe
{
fixed (void* dataPtr = texture.Buffer)
{
image.Data = dataPtr;
}
}
image.Width = texture.Width;
image.Height = texture.Height;
image.Mipmaps = texture.Mipmaps;
image.Format = (PixelFormat)texture.Format;
Texture2D rayTexture;
rayTexture = Raylib.LoadTextureFromImage(image);
_texturePool.Add(rayTexture);
texture.Handle = _texturePool.Count - 1;
}
private List<Texture2D> _texturePool = new();
private List<Raylib_cs.Font> _fontPool = new();
private Vector2 _windowSize;
private bool _vsync;
private string _windowTitle = string.Empty;
private int _targetFps;
private bool _fullscreen;
private WindowSettings _defaultWindowSettings;
private ConfigFlags _defaultFlags;
}
}