109 lines
2.6 KiB
C#
109 lines
2.6 KiB
C#
using DaggerFramework.Rendering;
|
|
using DaggerFramework.Utils;
|
|
|
|
namespace DaggerFramework.SceneGraph
|
|
{
|
|
public class EntityLayer : Layer
|
|
{
|
|
public List<Entity> Entities { get => _entities; }
|
|
public Camera2d? CurrentCamera { get; set; }
|
|
|
|
public EntityLayer(List<Entity> entities)
|
|
{
|
|
_entities = entities;
|
|
}
|
|
|
|
public EntityLayer()
|
|
{
|
|
_entities = new List<Entity>();
|
|
}
|
|
|
|
public void UpdateCurrentCamera()
|
|
{
|
|
if (_cameraEntities.Count == 1)
|
|
{
|
|
CurrentCamera = _cameraEntities[0];
|
|
return;
|
|
}
|
|
else
|
|
{
|
|
foreach (var camera in _cameraEntities)
|
|
{
|
|
if (camera.Current) CurrentCamera = camera;
|
|
}
|
|
}
|
|
}
|
|
|
|
public bool AddEntity(Entity entity)
|
|
{
|
|
entity.Id = Entities.Count;
|
|
entity.Layer = this;
|
|
|
|
if (entity is Camera2d camera2d)
|
|
{
|
|
_cameraEntities.Add(camera2d);
|
|
UpdateCurrentCamera();
|
|
}
|
|
|
|
Entities.Add(entity);
|
|
|
|
|
|
return true;
|
|
}
|
|
|
|
public void DestroyEntity(int at)
|
|
{
|
|
_entities.RemoveAt(at);
|
|
}
|
|
|
|
protected override void OnStart()
|
|
{
|
|
for (int i = 0; i < _entities.Count; i++)
|
|
{
|
|
var entity = _entities[i];
|
|
entity.Layer = this;
|
|
entity.Start();
|
|
}
|
|
}
|
|
|
|
protected override void OnUpdate(double dt)
|
|
{
|
|
foreach (var entity in _entities)
|
|
{
|
|
entity.Update(dt);
|
|
}
|
|
}
|
|
|
|
protected override void OnBeginDraw(Renderer renderer)
|
|
{
|
|
if (CurrentCamera is not null)
|
|
{
|
|
renderer.BeginCamera2d(CurrentCamera.Offset, CurrentCamera.Position, 0f, CurrentCamera.Zoom);
|
|
}
|
|
}
|
|
|
|
protected override void OnEndDraw(Renderer renderer)
|
|
{
|
|
if (CurrentCamera is not null)
|
|
{
|
|
renderer.EndCamera2d();
|
|
}
|
|
}
|
|
|
|
|
|
protected override void OnDraw(Renderer renderer)
|
|
{
|
|
// TODO: can be done more efficiently, needs rendering redesign.
|
|
foreach (var entity in _entities)
|
|
{
|
|
if (entity is IDrawable drawable)
|
|
{
|
|
drawable.Draw(renderer);
|
|
}
|
|
}
|
|
}
|
|
|
|
private List<Entity> _entities;
|
|
private List<Camera2d> _cameraEntities = new();
|
|
}
|
|
} |