Files
Voile/TestGame/UiLayer.cs

41 lines
817 B
C#

using System.Numerics;
using DaggerFramework;
using DaggerFramework.SceneGraph;
public class UiLayer : EntityLayer
{
protected override void OnStart()
{
base.OnStart();
GetResources();
CreateAndAddEntities();
}
protected override void OnUpdate(double dt)
{
base.OnUpdate(dt);
_fpsText.Text = $"{MathF.Round(1 / (float)dt)} FPS";
}
private void CreateAndAddEntities()
{
_fpsText = new Text2d()
{
Font = _defaultFont,
Position = Vector2.One * 16,
FontSize = 20
};
AddEntity(_fpsText);
}
private void GetResources()
{
ResourceManager.TryGetResource("inter_regular", out _defaultFont);
}
private Text2d _fpsText;
private Font _defaultFont;
}