Files
Voile/TestGame/TestGame.cs

113 lines
3.3 KiB
C#

using Voile;
using Voile.Resources;
using Voile.Input;
using Voile.Systems.Particles;
using System.Numerics;
using System.Diagnostics.CodeAnalysis;
using Voile.Rendering;
public class TestGame : Game
{
public override string Name => "Test Game";
public override string ResourceRoot => "Resources/";
public override void Initialize()
{
InitializeSystemsDefault();
_particleSystem = new ParticleSystem();
AddSystemToUpdate(_particleSystem);
}
public override void Shutdown()
{
ShutdownDefault();
}
protected override void LoadResources()
{
ResourceManager.AddResourceLoaderAssociation(new ParticleEmitterSettingsResourceLoader());
if (!ResourceManager.TryLoad("fonts/Inter-Regular.ttf", out _font))
{
}
ResourceManager.TryLoad("icon.png", out _icon);
ResourceManager.TryLoad("sounds/test_sound_mono.ogg", out _sound);
if (!ResourceManager.TryLoad("fire_effect.toml", out _fireEffect))
{
throw new Exception("Failed to load emitter settings!");
}
}
protected override void Ready()
{
Input.AddInputMapping("reload", new IInputAction[] { new KeyInputAction(KeyboardKey.R) });
_emitterId = _particleSystem.CreateEmitter(Renderer.WindowSize / 2, _fireEffect);
}
protected override void Update(double deltaTime)
{
if (Input.IsActionPressed("reload"))
{
// ResourceManager.Reload();
// _particleSystem!.RestartEmitter(_emitterId);
AudioSystem.PlaySound(_sound.Value);
}
if (Input.KeyboardKeyJustPressed(KeyboardKey.One))
{
_particleSystem.CreateEmitter(Input.GetMousePosition(), _fireEffect);
}
if (Input.IsMouseButtonDown(MouseButton.Left))
{
_particleSystem.SetEmitterPosition(_emitterId, Input.GetMousePosition());
}
}
protected override void Render(double deltaTime)
{
Renderer.ClearBackground(Color.Black);
foreach (var emitter in _particleSystem!.Emitters)
{
DrawEmitter(emitter);
}
Renderer.ResetTransform();
Renderer.DrawText(_font, $"Render: {RenderFrameTime.TotalMilliseconds:F1} ms", Color.White);
Renderer.SetTransform(new Vector2(0.0f, 16.0f), Vector2.Zero);
Renderer.DrawText(_font, $"Update: {UpdateTimeStep * 1000:F1} ms", Color.White);
}
private void DrawEmitter(ParticleEmitter emitter)
{
Renderer.BeginBlended(BlendMode.BlendAlpha);
var maxParticles = emitter.Settings.MaxParticles;
var particleSize = new Vector2(16.0f, 16.0f);
var pivot = particleSize / 2;
for (int i = maxParticles - 1; i >= 0; i--)
{
var particle = emitter.GetParticle(i);
Renderer.SetTransform(particle.Position, pivot, particle.Rotation);
Renderer.DrawRectangle(particleSize * particle.Scale, particle.Color);
}
Renderer.EndBlended();
}
[NotNull] private ParticleSystem _particleSystem;
private int _emitterId;
private ResourceRef<ParticleEmitterSettingsResource> _fireEffect;
private ResourceRef<Font> _font;
private ResourceRef<Sound> _sound;
private ResourceRef<Texture2d> _icon;
}